Station XX-15015 · no signal
ZCheckServer
Offline 157.85.89.95:28855 checked 43d ago
- Players now
- 0/ 22
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,015
- no region published
- Last wipe
- 47d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 22 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on ZCheckServer?
ZCheckServer uses a procedural map, which the game generates.
Which settings and rules apply on ZCheckServer?
You will find no gather rate in the name of ZCheckServer. The group limit is 8 players, the game's default. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on ZCheckServer?
A reading taken now finds ZCheckServer offline; the most recent activity was 43 days 13 hours ago.
How does ZCheckServer rank against other Rust servers?
Over the last seven days, ZCheckServer recorded enough player hours to reach #15,015 worldwide, placing it in the top – of all ranked servers.
Server facts
How reliably does ZCheckServer stay online?
As recorded now, ZCheckServer is not reachable, the last contact having been 43 days 13 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Which region does ZCheckServer run from?
A region is not published by ZCheckServer. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 157.85.89.95:28855 is the address it uses.
What build of Rust does ZCheckServer use?
Rust network protocol 2633 and build 163794 on Linux is what ZCheckServer runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
On what timetable does ZCheckServer run its wipes?
On record so far are too few of ZCheckServer's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 47 days 2 hours.
Server tags
What do the server tags on ZCheckServer mean?
These are the tags ZCheckServer publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp22 (Max players): Slots: 22; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does ZCheckServer appear?
The Rust Server Trends lists that take in ZCheckServer are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
How do you connect to ZCheckServer?
Enter client.connect 157.85.89.95:28855 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.