Station XX-4446 · recording
Naosuke's Server
Online 157.85.88.185:22692 checked 10m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0▼falling
- −1 players on the day
- 7-day average
- 0
- peak 6
- Rank
- #4,446
- top 20%
- Last wipe
- 3d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0▼falling−1 players
- Sharpest hour
- −1into Wed 14:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 25 Oct, 11:38 UTC3d ago | M0.0▲rising | 2 | – | running | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Naosuke's Server?
Generated by the game, the map on Naosuke's Server is procedural, size 3,700 with seed 1901391007. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Naosuke's Server?
The name of Naosuke's Server gives no gather rate. The group limit is 8 players, the game's default. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Live population
What is the current population on Naosuke's Server?
At this moment, Naosuke's Server records 0 players across 50 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 6. The busiest point in the last 48 hours came at 12:00 UTC, averaging 2 players.
How does Naosuke's Server rank against other Rust servers?
On player hours for the past week, Naosuke's Server sits at #4,446, which puts it inside the top 20% of every ranked server.
Server details
How reliably does Naosuke's Server stay online?
Naosuke's Server is up at the moment. Going by the uptime figure it reports, it restarted about 3 days 20 hours ago. Of the 120 hours in the last 5 full days, it was up for 119, or 99% of the time. 23 October 2026 is when Rust Server Trends first recorded it.
How well does Naosuke's Server perform under load?
Its average server fps over the last 48 hours was 201, and it never dropped below 132. At its highest, it carried 81,332 entities: buildings, deployables and the world's other contents. Memory use peaked at 5,261 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does Naosuke's Server run from?
A region is not published by Naosuke's Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 157.85.88.185:22692.
What build of Rust does Naosuke's Server use?
Naosuke's Server is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on Naosuke's Server?
2 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.
How often does Naosuke's Server wipe, and on which days?
The rhythm of Naosuke's Server cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 3 days 22 hours.
Server tags
What do the server tags on Naosuke's Server mean?
Tags published by Naosuke's Server and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Naosuke's Server appear?
You will find Naosuke's Server on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Join the server
What steps get you onto Naosuke's Server?
To join, enter client.connect 157.85.88.185:22692 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.