Station XX-15262 · recording
もちもち
Online 157.85.88.148:28711 checked 10m ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,262
- top 69%
- Last wipe
- 17d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 8.7 daysbetween real wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 0%else halves by day 3
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 12 Oct, 13:06 UTC17d ago | M0.0■steady | 2 | – | running | 2 | |
| Sat 3 Oct, 20:34 UTC26d ago | M0.3▲rising | 2 | halved by day 3 | 8.7 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on もちもち?
The procedural map on もちもち is size 3,000 with seed 47639387, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on もちもち?
The name of もちもち gives no gather rate. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Live population
How many players are recorded on もちもち right now?
0 of the 40 slots on もちもち are filled right now. Averaged across the last seven days, the population was 0 players.
How does もちもち rank against other Rust servers?
On player hours for the past week, もちもち sits at #15,262, which puts it inside the top 69% of every ranked server.
Server details
How reliably does もちもち stay online?
Right now, you can reach もちもち. Its reported uptime points to a restart about 39 hours ago. 143 of 168 hours in the last 7 full days were up time, 85% of the total. 13 September 2026 is when Rust Server Trends first recorded it.
Does もちもち hold a steady tick rate?
Its average server fps over the last 48 hours was 239, and it never dropped below 226. At its highest, it carried 48,286 entities: buildings, deployables and the world's other contents. Memory use peaked at 3,834 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does もちもち run from?
Its name points to Asia, but もちもち publishes no region tag. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 157.85.88.148:28711 is the address it uses.
What build of Rust does もちもち use?
もちもち is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on もちもち?
The recent wipes averaged a busiest count of 2 players. 0 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 3.
On what timetable does もちもち run its wipes?
Too few wipes of もちもち are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 17 days 11 hours.
Lists and tags
What do the server tags on もちもち mean?
The game's server browser reads the tags もちもち publishes: gmrust (Game mode): Survival in standard Rust; mp40 (Max players): The server has 40 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does もちもち appear?
The Rust Server Trends lists that take in もちもち are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
How do you connect to もちもち?
Enter client.connect 157.85.88.148:28711 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.