Station XX-15452 · recording
pink bunny gang
Online 157.85.87.84:21551 checked 11m ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,452
- top 69%
- Last wipe
- 4d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 29.7 daysbetween real wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 0%else halves by day 3
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 24 Oct, 10:43 UTC4d ago | M0.0■steady | 0 | – | running | 0 | |
| Thu 24 Sep, 18:26 UTC33d ago | M0.5▲rising | 3 | halved by day 3 | 29.7 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on pink bunny gang?
pink bunny gang runs a procedural map of size 3,000 with seed 50000, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on pink bunny gang?
You will find no gather rate in the name of pink bunny gang. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on pink bunny gang?
0 of the 40 slots on pink bunny gang are filled right now. The population averaged 0 players over the past week.
How does pink bunny gang rank against other Rust servers?
On player hours for the past week, pink bunny gang sits at #15,452, which puts it inside the top 69% of every ranked server.
Server facts
How reliably does pink bunny gang stay online?
pink bunny gang is up at the moment. Its reported uptime points to a restart about 17 hours ago. Of the 168 hours in the last 7 full days, it was up for 84, or 50% of the time. 24 September 2026 is when Rust Server Trends first recorded it.
How well does pink bunny gang perform under load?
Across the last 48 hours it averaged 145 server fps, with a floor of 107. At its highest, it carried 48,760 entities: buildings, deployables and the world's other contents. Memory use peaked at 3,352 MB. Low fps together with a growing entity count is what players experience as lag.
Which region does pink bunny gang run from?
No region is published by pink bunny gang. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 157.85.87.84:21551.
Which Rust version is pink bunny gang running?
On Linux, pink bunny gang runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on pink bunny gang?
2 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 3.
On what timetable does pink bunny gang run its wipes?
Too few wipes of pink bunny gang are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 4 days 5 hours is how long the current world has been running.
Server tags
What do the server tags on pink bunny gang mean?
Tags published by pink bunny gang and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp40 (Max players): Slots: 40; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does pink bunny gang appear?
These Rust Server Trends lists include pink bunny gang: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Connecting
How do you connect to pink bunny gang?
You can connect by pressing F1 in Rust and typing client.connect 157.85.87.84:21551 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.