Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h0 48 h

Station XX-12695 · recording

WildHunt

Online 157.85.87.37:28138 checked 3h ago

quad moddedoxidesoftcore
Connect
Players now
0/ 40
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#12,695
top 57%
Last wipe
6d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-12695 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 40 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123421:0006:0015:0023:0008:0017:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040021:0006:0015:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 57% of all ranked servers, and #569 of the quad servers (top 69%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 21 Oct, 21:56 UTC6d ago M0.0rising 1 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo! EU · quad · monthly · 3 on average
6/ 100
Asgard 2服 中国|官方|二倍|软核新手服 10.16清 EA · quad · biweekly · 2 on average
1/ 233
[EA] Softcore 1 quad · monthly · 67 on average
55/ 350
[US] Facepunch Softcore 2 NA · quad · monthly · 60 on average
48/ 300
Reddit.com/r/PlayRust - AU Softcore OC · quad · monthly · 35 on average
20/ 150
Rusty Sporks PvP | softcore / noob friendly NA · quad · biweekly · 11 on average
1/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on WildHunt?

WildHunt runs a procedural map of size 2,500 with seed 50000, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on WildHunt?

No gather rate appears in the name of WildHunt. 4 players is the most a group can hold (quad). In softcore mode, Part of your loot is kept in this easier Facepunch mode. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on WildHunt?

At this moment, WildHunt records 0 players across 40 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 1.

How does WildHunt rank against other Rust servers?

The last seven days of player hours place WildHunt at #12,695, in the top 57% of all ranked servers. It sits at #569 among quad servers.

Server facts

How reliably does WildHunt stay online?

As recorded now, WildHunt is running. The uptime it reports puts its last restart about 3 days 18 hours ago. 144 of 144 hours in the last 6 full days were up time, 100% of the total. 21 October 2026 is when Rust Server Trends first recorded it.

Does WildHunt hold a steady tick rate?

Across the last 48 hours it averaged 229 server fps, with a floor of 199. Buildings, deployables and all the rest of the world's entities brought it to a high of 30,071. It reached a ceiling of 3,891 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does WildHunt run from?

A region is not published by WildHunt. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 157.85.87.37:28138.

What build of Rust does WildHunt use?

On Linux, WildHunt runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on WildHunt?

1 players, on average, was the busiest crowd at its recent wipes. 1 hours into the latest wipe, the crowd reached its peak.

How often does WildHunt wipe, and on which days?

Too few wipes of WildHunt are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 6 days 22 hours is how long the current world has been running.

Lists and tags

What do the server tags on WildHunt mean?

These are the tags WildHunt publishes for the browser to read: gmsoftcore (Game mode): An easier ruleset, softcore; mp40 (Max players): The server has 40 slots; ts4 (Group limit): Teams are capped at 4 players; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does WildHunt appear?

You will find WildHunt on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.

Connecting

How do you connect to WildHunt?

To join, enter client.connect 157.85.87.37:28138 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4,^o^z

Game

gmsoftcore
Game mode An easier ruleset, softcore.
mp40
Max players The server has 40 slots.
ts4
Group limit Teams are capped at 4 players.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.