Rust Server TrendsSeismic network · station log
Recording Stations11,736 Players72,836 Active3,680 Wipes · 3 h131 48 h

Station EU-14899 · recording

DRIFT 2X EU | Coming Soon | Private Playtesting

Online EU 157.85.87.201:28015 checked 13m ago

2x weekly wipes vanillamoddedoxide
Connect
Players now
0/ 75
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#14,899
top 67% · #2529 in EU
Last wipe
13d ago
weekly schedule
Next wipe
4h
Wed 28 Oct, 17:49 UTC
Seismic record · station EU-14899 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 75 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123414:0023:0008:0017:0002:0011:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040014:0023:0008:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep5 Oct11 Oct16 Oct22 Oct28 Oct

Top 67% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Wednesday 28 October, 17:49 UTC, in 4h. Its weekly schedule tag · low confidence

usual gap
1.7 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
9players, last three wipes
crowd held
67%else halves by day 3

Coming wipes

  1. 4hWed 28 Oct, 17:49 UTC
  2. 7d 4hWed 4 Nov, 17:49 UTC
  3. 8d 5hThu 5 Nov, 19:00 UTCFW
  4. 14d 4hWed 11 Nov, 17:49 UTC
  5. 21d 4hWed 18 Nov, 17:49 UTC
  6. 28d 4hWed 25 Nov, 17:49 UTC
  7. 35d 4hWed 2 Dec, 17:49 UTC
  8. 36d 5hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Wed 14 OctWed 7 OctMon 5 Oct
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 5 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 14 Oct, 17:49 UTC13d ago M0.8rising 8 – running 2
Wed 7 Oct, 19:28 UTC20d ago M1.0rising 10 halved by day 3 6.9 days 1
Mon 5 Oct, 15:54 UTC22d ago M0.9rising 9 held half 2.1 days 1
Sun 4 Oct, 11:53 UTC24d ago M1.0rising 11 – 1.2 days 1
Thu 1 Oct, 15:10 UTC26d ago M0.9rising 8 held half 2.9 days 0
Thu 1 Oct, 00:48 UTC27d ago M0.8rising 8 – 0.6 days 2
Tue 29 Sep, 17:11 UTC28d ago M0.9rising 8 – 1.3 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Magic Rust #18 — Vanilla 2x | Baйп 28.10 EU · groups of 150+ · 2x · weekly · 315 on average
1552/ 1600
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 EU · groups of 300+ · 2x · weekly · 303 on average
347/ 1000
Magic Rust #14 — Modded 2x (No limit) | Pyccкий EU · groups of 300+ · 2x · weekly · 269 on average
385/ 440
MIRAGE RUST | MAIN 2x | VANILLA+ | Wipe 23.10 EU · groups of 300+ · 2x · weekly · 267 on average
63/ 500
РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST! EU · groups of 12+ · 2x · weekly · 217 on average
111/ 150
VANILLA x2 | GGRust #4 | Для нoвичкoв 2x EU · groups of 300+ · 2x · weekly · 127 on average
44/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on DRIFT 2X EU | Coming Soon | Private Playtesting?

DRIFT 2X EU | Coming Soon | Private Playtesting runs a procedural map of size 3,500 with seed 50000, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of its map is Custom Map.

Which settings and rules apply on DRIFT 2X EU | Coming Soon | Private Playtesting?

Going by its name, DRIFT 2X EU | Coming Soon | Private Playtesting runs 2x gather. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. Vanilla is the label it uses for itself: unchanged from Facepunch's release: no altered rates, kits or rules. The server has VAC on, Valve's anti-cheat.

Player counts

How many players are recorded on DRIFT 2X EU | Coming Soon | Private Playtesting right now?

At this moment, DRIFT 2X EU | Coming Soon | Private Playtesting records 0 players across 75 slots. Across seven days this server recorded an average of 0 players and a peak of 1.

How does DRIFT 2X EU | Coming Soon | Private Playtesting rank against other Rust servers?

DRIFT 2X EU | Coming Soon | Private Playtesting is #2,529 in Europe and #14,899 worldwide on the past week's player hours, within the top 67% of ranked servers.

Server details

How reliably does DRIFT 2X EU | Coming Soon | Private Playtesting stay online?

DRIFT 2X EU | Coming Soon | Private Playtesting is up at the moment. The uptime it reports puts its last restart about 6 days 16 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. Its earliest appearance in the records of Rust Server Trends dates to 29 September 2026.

Does DRIFT 2X EU | Coming Soon | Private Playtesting hold a steady tick rate?

Across the last 48 hours it averaged 231 server fps, with a floor of 172. Buildings, deployables and all the rest of the world's entities brought it to a high of 23,482. It reached a ceiling of 4,469 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is DRIFT 2X EU | Coming Soon | Private Playtesting hosted?

In Europe DRIFT 2X EU | Coming Soon | Private Playtesting lists itself, with the tag EU. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 157.85.87.201:28015 is the address it uses.

What build of Rust does DRIFT 2X EU | Coming Soon | Private Playtesting use?

Rust network protocol 2634 and build 167781 on Linux is what DRIFT 2X EU | Coming Soon | Private Playtesting runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on DRIFT 2X EU | Coming Soon | Private Playtesting?

On average, the busiest point of its recent wipes drew 9 players. 5 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 67% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 3.

On what timetable does DRIFT 2X EU | Coming Soon | Private Playtesting run its wipes?

The prediction is taken from its tag, since DRIFT 2X EU | Coming Soon | Private Playtesting has too few wipes on record to confirm the schedule. The date of its next wipe is Wednesday 28 October at 17:49 UTC. The present world dates from 13 days 19 hours. A weekly wipe schedule is published in its tags.

Lists and tags

What do the server tags on DRIFT 2X EU | Coming Soon | Private Playtesting mean?

The game's server browser reads the tags DRIFT 2X EU | Coming Soon | Private Playtesting publishes: gmrust (Game mode): Survival in standard Rust; mp75 (Max players): The server has 75 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^w (Weekly): Wipes happen weekly; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): Europe is the region it's listed under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does DRIFT 2X EU | Coming Soon | Private Playtesting appear?

You will find DRIFT 2X EU | Coming Soon | Private Playtesting on the following Rust Server Trends lists: 2x Rust servers, listed live, EU Rust servers and Modded Rust servers, tracked live. On the server list, the filters it matches are: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks; Gather rate: 2x.

Join the server

What steps get you onto DRIFT 2X EU | Coming Soon | Private Playtesting?

Enter client.connect 157.85.87.201:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://driftrust.com is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp75,ptrak,$r?,v2634,^w,^v,EU,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp75
Max players The server has 75 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Wipe schedule

^w
Weekly Wipes happen weekly.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

EU
Europe Europe is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.