Station EU-14899 · recording
DRIFT 2X EU | Coming Soon | Private Playtesting
Online EU 157.85.87.201:28015 checked 13m ago
- Players now
- 0/ 75
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #14,899
- top 67% · #2529 in EU
- Last wipe
- 13d ago
- weekly schedule
- Next wipe
- 4h
- Wed 28 Oct, 17:49 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 75 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Wednesday 28 October, 17:49 UTC, in 4h. Its weekly schedule tag · low confidence
- usual gap
- 1.7 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 9players, last three wipes
- crowd held
- 67%else halves by day 3
Coming wipes
- 4hWed 28 Oct, 17:49 UTC
- 7d 4hWed 4 Nov, 17:49 UTC
- 8d 5hThu 5 Nov, 19:00 UTCFW
- 14d 4hWed 11 Nov, 17:49 UTC
- 21d 4hWed 18 Nov, 17:49 UTC
- 28d 4hWed 25 Nov, 17:49 UTC
- 35d 4hWed 2 Dec, 17:49 UTC
- 36d 5hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 5 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 14 Oct, 17:49 UTC13d ago | M0.8▲rising | 8 | – | running | 2 | |
| Wed 7 Oct, 19:28 UTC20d ago | M1.0▲rising | 10 | halved by day 3 | 6.9 days | 1 | |
| Mon 5 Oct, 15:54 UTC22d ago | M0.9▲rising | 9 | held half | 2.1 days | 1 | |
| Sun 4 Oct, 11:53 UTC24d ago | M1.0▲rising | 11 | – | 1.2 days | 1 | |
| Thu 1 Oct, 15:10 UTC26d ago | M0.9▲rising | 8 | held half | 2.9 days | 0 | |
| Thu 1 Oct, 00:48 UTC27d ago | M0.8▲rising | 8 | – | 0.6 days | 2 | |
| Tue 29 Sep, 17:11 UTC28d ago | M0.9▲rising | 8 | – | 1.3 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on DRIFT 2X EU | Coming Soon | Private Playtesting?
DRIFT 2X EU | Coming Soon | Private Playtesting runs a procedural map of size 3,500 with seed 50000, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of its map is Custom Map.
Which settings and rules apply on DRIFT 2X EU | Coming Soon | Private Playtesting?
Going by its name, DRIFT 2X EU | Coming Soon | Private Playtesting runs 2x gather. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. Vanilla is the label it uses for itself: unchanged from Facepunch's release: no altered rates, kits or rules. The server has VAC on, Valve's anti-cheat.
Player counts
How many players are recorded on DRIFT 2X EU | Coming Soon | Private Playtesting right now?
At this moment, DRIFT 2X EU | Coming Soon | Private Playtesting records 0 players across 75 slots. Across seven days this server recorded an average of 0 players and a peak of 1.
How does DRIFT 2X EU | Coming Soon | Private Playtesting rank against other Rust servers?
DRIFT 2X EU | Coming Soon | Private Playtesting is #2,529 in Europe and #14,899 worldwide on the past week's player hours, within the top 67% of ranked servers.
Server details
How reliably does DRIFT 2X EU | Coming Soon | Private Playtesting stay online?
DRIFT 2X EU | Coming Soon | Private Playtesting is up at the moment. The uptime it reports puts its last restart about 6 days 16 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. Its earliest appearance in the records of Rust Server Trends dates to 29 September 2026.
Does DRIFT 2X EU | Coming Soon | Private Playtesting hold a steady tick rate?
Across the last 48 hours it averaged 231 server fps, with a floor of 172. Buildings, deployables and all the rest of the world's entities brought it to a high of 23,482. It reached a ceiling of 4,469 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is DRIFT 2X EU | Coming Soon | Private Playtesting hosted?
In Europe DRIFT 2X EU | Coming Soon | Private Playtesting lists itself, with the tag EU. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 157.85.87.201:28015 is the address it uses.
What build of Rust does DRIFT 2X EU | Coming Soon | Private Playtesting use?
Rust network protocol 2634 and build 167781 on Linux is what DRIFT 2X EU | Coming Soon | Private Playtesting runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on DRIFT 2X EU | Coming Soon | Private Playtesting?
On average, the busiest point of its recent wipes drew 9 players. 5 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 67% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 3.
On what timetable does DRIFT 2X EU | Coming Soon | Private Playtesting run its wipes?
The prediction is taken from its tag, since DRIFT 2X EU | Coming Soon | Private Playtesting has too few wipes on record to confirm the schedule. The date of its next wipe is Wednesday 28 October at 17:49 UTC. The present world dates from 13 days 19 hours. A weekly wipe schedule is published in its tags.
Lists and tags
What do the server tags on DRIFT 2X EU | Coming Soon | Private Playtesting mean?
The game's server browser reads the tags DRIFT 2X EU | Coming Soon | Private Playtesting publishes: gmrust (Game mode): Survival in standard Rust; mp75 (Max players): The server has 75 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^w (Weekly): Wipes happen weekly; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): Europe is the region it's listed under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does DRIFT 2X EU | Coming Soon | Private Playtesting appear?
You will find DRIFT 2X EU | Coming Soon | Private Playtesting on the following Rust Server Trends lists: 2x Rust servers, listed live, EU Rust servers and Modded Rust servers, tracked live. On the server list, the filters it matches are: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks; Gather rate: 2x.
Join the server
What steps get you onto DRIFT 2X EU | Coming Soon | Private Playtesting?
Enter client.connect 157.85.87.201:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://driftrust.com is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
