Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players74,965 Active3,733 Wipes · 3 h252 48 h

Station XX-13685 · recording

TwoStepRusty

Online 157.85.87.138:24497 checked 10m ago

moddedoxide
Connect
Players now
0/ 40
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#13,685
top 61%
Last wipe
2d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-13685 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 40 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123415:0000:0009:0017:0003:0012:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040015:0000:0009:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct15 Oct19 Oct22 Oct26 Oct29 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
13.8 daysbetween real wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 2

The first 48 hours of its last wipes

Tue 27 OctTue 13 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 27 Oct, 05:26 UTC2d ago M0.0rising 1 – running 0
Tue 13 Oct, 10:51 UTC16d ago M0.0rising 2 halved by day 2 13.8 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
192/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
121/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 119 on average
0/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average
80/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
36/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 85 on average
277/ 700
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on TwoStepRusty?

TwoStepRusty runs a procedural map of size 2,500 with seed 836222774, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on TwoStepRusty?

You will find no gather rate in the name of TwoStepRusty. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on TwoStepRusty?

At this moment, TwoStepRusty records 0 players across 40 slots. Across seven days this server recorded an average of 0 players and a peak of 1.

How does TwoStepRusty rank against other Rust servers?

On player hours for the past week, TwoStepRusty sits at #13,685, which puts it inside the top 61% of every ranked server.

Operator and location

How reliably does TwoStepRusty stay online?

Right now, you can reach TwoStepRusty. Going by the uptime figure it reports, it restarted about 2 days 6 hours ago. 108 of 168 hours in the last 7 full days were up time, 64% of the total. Its earliest appearance in the records of Rust Server Trends dates to 12 October 2026.

How well does TwoStepRusty perform under load?

Across the last 48 hours it averaged 196 server fps, with a floor of 139. Buildings, deployables and all the rest of the world's entities brought it to a high of 29,911. Memory use peaked at 4,349 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is TwoStepRusty hosted?

No region is published by TwoStepRusty. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 157.85.87.138:24497.

What build of Rust does TwoStepRusty use?

Rust network protocol 2635 and build 167781 on Linux is what TwoStepRusty runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on TwoStepRusty?

On average, the busiest point of its recent wipes drew 2 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. By day 2 it fell below half in the wipes where it didn't hold.

How often does TwoStepRusty wipe, and on which days?

On record so far are too few of TwoStepRusty's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 2 days 8 hours is how long the current world has been running.

Lists and tags

What do the server tags on TwoStepRusty mean?

The game's server browser reads the tags TwoStepRusty publishes: gmrust (Game mode): You'll find standard Rust survival here; mp40 (Max players): 40 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does TwoStepRusty appear?

These Rust Server Trends lists include TwoStepRusty: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How to join

What steps get you onto TwoStepRusty?

You can connect by pressing F1 in Rust and typing client.connect 157.85.87.138:24497 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp40
Max players 40 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs167781
Build The game build is 167781.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.