Station NA-15425 · recording
testing
Online NA 157.85.86.76:21595 checked 5m ago
- Players now
- 0/ 20
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,425
- top 69% · #1544 in NA
- Last wipe
- 3d ago
- weekly schedule
- Next wipe
- 3d 11h
- Sat 31 Oct, 16:01 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 20 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 82% in NA, and #378 of the duo servers (top 90%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Saturday 31 October, 16:01 UTC, in 3d 11h. Its weekly schedule tag · low confidence
- usual gap
- 4.1 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 1
Coming wipes
- 3d 11hSat 31 Oct, 16:01 UTC
- 8d 14hThu 5 Nov, 19:00 UTCFW
- 10d 11hSat 7 Nov, 16:01 UTC
- 17d 11hSat 14 Nov, 16:01 UTC
- 24d 11hSat 21 Nov, 16:01 UTC
- 31d 11hSat 28 Nov, 16:01 UTC
- 36d 14hThu 3 Dec, 19:00 UTCFW
- 38d 11hSat 5 Dec, 16:01 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 24 Oct, 16:01 UTC3d ago | M0.0■steady | 0 | – | running | 0 | |
| Sat 17 Oct, 15:10 UTC10d ago | M0.0■steady | 1 | halved by day 1 | 7 days | 1 | |
| Fri 16 Oct, 10:42 UTC11d ago | M0.0▲rising | 1 | – | 1.2 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on testing?
The procedural map on testing is size 1,000 with seed 50000, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page. Its map carries the name Custom Map.
Which settings and rules apply on testing?
The name of testing gives no gather rate. You can have up to 2 players in a group (duo). survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Carbon. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on testing right now?
A reading taken now shows 0 players on testing, which has 20 slots. The population averaged 0 players over the past week.
How does testing rank against other Rust servers?
testing is #1,544 in North America and #15,425 worldwide on the past week's player hours, within the top 69% of ranked servers. Within duo, it places #378.
Server details
How reliably does testing stay online?
testing is up at the moment. Its reported uptime points to a restart about 39 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. 16 October 2026 is when Rust Server Trends first recorded it.
How well does testing perform under load?
The 48-hour average is 239 server fps; 223 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 7,087. Its highest memory use was 2,983 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does testing run from?
In North America testing lists itself, with the tag NA. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 157.85.86.76:21595 is the address it uses.
Which Rust version is testing running?
Rust network protocol 2635 and build 168909 on Linux is what testing runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on testing?
On average, the busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. By day 1 it fell below half in the wipes where it didn't hold.
On what timetable does testing run its wipes?
The prediction follows its tag, because too few of testing's wipes are on record to confirm its schedule. The date of its next wipe is Saturday 31 October at 16:01 UTC. It has run its current world for 3 days 12 hours. A weekly wipe schedule is published in its tags.
Tags
What do the server tags on testing mean?
These are the tags testing publishes for the browser to read: gmvanilla (Game mode): This is vanilla survival; mp20 (Max players): The server has 20 slots; ts2 (Group limit): The team limit is 2; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^w (Weekly): Wipes happen weekly; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; NA (North America): The server browser files it under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does testing appear?
You will find testing on the following Rust Server Trends lists: Duo Rust servers, group limit 2, Modded Rust servers, tracked live and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last week.
Connecting
What steps get you onto testing?
You can connect by pressing F1 in Rust and typing client.connect 157.85.86.76:21595 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://discord.com/invite/BGKzykfwEC.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
