Rust Server TrendsSeismic network · station log
Recording Stations11,611 Players34,878 Active2,847 Wipes · 3 h62 48 h

Station NA-15425 · recording

testing

Online NA 157.85.86.76:21595 checked 5m ago

duo weekly wipes moddedcarbon
Connect
Players now
0/ 20
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,425
top 69% · #1544 in NA
Last wipe
3d ago
weekly schedule
Next wipe
3d 11h
Sat 31 Oct, 16:01 UTC
Seismic record · station NA-15425 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 20 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123405:0014:0023:0008:0017:0002:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040005:0014:0023:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct18 Oct21 Oct23 Oct26 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA, and #378 of the duo servers (top 90%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Saturday 31 October, 16:01 UTC, in 3d 11h. Its weekly schedule tag · low confidence

usual gap
4.1 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1

Coming wipes

  1. 3d 11hSat 31 Oct, 16:01 UTC
  2. 8d 14hThu 5 Nov, 19:00 UTCFW
  3. 10d 11hSat 7 Nov, 16:01 UTC
  4. 17d 11hSat 14 Nov, 16:01 UTC
  5. 24d 11hSat 21 Nov, 16:01 UTC
  6. 31d 11hSat 28 Nov, 16:01 UTC
  7. 36d 14hThu 3 Dec, 19:00 UTCFW
  8. 38d 11hSat 5 Dec, 16:01 UTC

The first 48 hours of its last wipes

Sat 24 OctSat 17 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 24 Oct, 16:01 UTC3d ago M0.0steady 0 – running 0
Sat 17 Oct, 15:10 UTC10d ago M0.0steady 1 halved by day 1 7 days 1
Fri 16 Oct, 10:42 UTC11d ago M0.0rising 1 – 1.2 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
RustForNoobs.com | Solo/Duo | Weekly | US NA · duo · weekly · 100 on average
19/ 100
RustForNoobs.com | Mondays | Solo/Duo | US NA · duo · weekly · 61 on average
234/ 275
US RustLife.net | Solo/Duo | Fridays | Noob Friendly NA · duo · weekly · 3 on average
2/ 100
WARBANDITS.GG |Solo/Duo|Weekly| JUST WIPED NA · duo · weekly · 3 on average
1/ 100
US RustLife.net | Solo/Duo | Mondays | Noob Friendly NA · duo · weekly · 2 on average
2/ 100
WARBANDITS.GG 2X |Solo/Duo|X2 JUST FULLWIPED NA · duo · 2x · weekly · 147 on average
38/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on testing?

The procedural map on testing is size 1,000 with seed 50000, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page. Its map carries the name Custom Map.

Which settings and rules apply on testing?

The name of testing gives no gather rate. You can have up to 2 players in a group (duo). survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Carbon. Anti-cheat is on: VAC, from Valve.

Population

How many players are recorded on testing right now?

A reading taken now shows 0 players on testing, which has 20 slots. The population averaged 0 players over the past week.

How does testing rank against other Rust servers?

testing is #1,544 in North America and #15,425 worldwide on the past week's player hours, within the top 69% of ranked servers. Within duo, it places #378.

Server details

How reliably does testing stay online?

testing is up at the moment. Its reported uptime points to a restart about 39 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. 16 October 2026 is when Rust Server Trends first recorded it.

How well does testing perform under load?

The 48-hour average is 239 server fps; 223 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 7,087. Its highest memory use was 2,983 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does testing run from?

In North America testing lists itself, with the tag NA. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 157.85.86.76:21595 is the address it uses.

Which Rust version is testing running?

Rust network protocol 2635 and build 168909 on Linux is what testing runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on testing?

On average, the busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. By day 1 it fell below half in the wipes where it didn't hold.

On what timetable does testing run its wipes?

The prediction follows its tag, because too few of testing's wipes are on record to confirm its schedule. The date of its next wipe is Saturday 31 October at 16:01 UTC. It has run its current world for 3 days 12 hours. A weekly wipe schedule is published in its tags.

Tags

What do the server tags on testing mean?

These are the tags testing publishes for the browser to read: gmvanilla (Game mode): This is vanilla survival; mp20 (Max players): The server has 20 slots; ts2 (Group limit): The team limit is 2; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^w (Weekly): Wipes happen weekly; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; NA (North America): The server browser files it under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does testing appear?

You will find testing on the following Rust Server Trends lists: Duo Rust servers, group limit 2, Modded Rust servers, tracked live and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last week.

Connecting

What steps get you onto testing?

You can connect by pressing F1 in Rust and typing client.connect 157.85.86.76:21595 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://discord.com/invite/BGKzykfwEC.

Instrument codes

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,^z,^y,^w,NA,gmvanilla,cs168909,ts2

Game

gmvanilla
Game mode This is vanilla survival.
mp20
Max players The server has 20 slots.
ts2
Group limit The team limit is 2.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Wipe schedule

^w
Weekly Wipes happen weekly.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.