Station XX-9103 · recording
myserver1
Online 157.85.86.75:23974 checked 12m ago
- Players now
- 0/ 4
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #9,103
- top 41%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 4 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 41% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 0.8 daysbetween real wipes
- wipe-day peak
- 2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 20:40 UTC FW26d ago | M0.3▲rising | 2 | – | running | 0 | |
| Thu 1 Oct, 01:31 UTC27d ago | M0.3▲rising | 2 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on myserver1?
The procedural map on myserver1 is size 4,000 with seed 1374978814, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on myserver1?
The name of myserver1 gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on myserver1 right now?
At this moment, myserver1 records 0 players across 4 slots. Across seven days this server recorded an average of 0 players and a peak of 2.
How does myserver1 rank against other Rust servers?
Over the last seven days, myserver1 recorded enough player hours to reach #9,103 worldwide, placing it in the top 41% of all ranked servers.
Server details
How reliably does myserver1 stay online?
myserver1 is up at the moment. The uptime it reports puts its last restart about 3 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does myserver1 hold a steady tick rate?
The 48-hour average is 107 server fps; 84 is the lowest observed. The world held up to 90,259 entities at its peak, buildings and deployables included. Its highest memory use was 5,772 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is myserver1 hosted?
A region is not published by myserver1. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 157.85.86.75:23974.
What build of Rust does myserver1 use?
On Linux, myserver1 runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on myserver1?
The recent wipes averaged a busiest count of 2 players. The peak on the most recent wipe came 2 hours after the wipe.
How often does myserver1 wipe, and on which days?
The rhythm of myserver1 cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 26 days 14 hours.
Tags
What do the server tags on myserver1 mean?
Tags published by myserver1 and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): The server has 4 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does myserver1 appear?
These Rust Server Trends lists include myserver1: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
What steps get you onto myserver1?
Enter client.connect 157.85.86.75:23974 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.