Rust Server TrendsSeismic network · station log
Recording Stations11,758 Players58,600 Active3,466 Wipes · 3 h131 48 h

Station XX-9098 · recording

Trio weekly The Snail Wills IT!

Online 157.85.86.54:26974 checked 6m ago

moddedoxide
Connect
Players now
0/ 75
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#9,098
top 41%
Last wipe
4d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-9098 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 75 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Wed 05:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75123:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct8 Oct14 Oct28 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
4.4 daysbetween real wipes
on rhythm
20%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
50%else halves by day 1

The first 48 hours of its last wipes

Sat 24 OctSun 4 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 24 Oct, 20:14 UTC4d ago M0.0rising 1 – running 0
Sun 4 Oct, 03:36 UTC24d ago M0.0steady 1 halved by day 1 20.7 days 1
Fri 2 Oct, 18:24 UTC26d ago M0.3rising 2 – 1.4 days 0
Tue 29 Sep, 03:45 UTC29d ago M0.3rising 2 held half 3.6 days 0
Thu 24 Sep, 18:08 UTC34d ago M0.0steady 0 – 4.4 days 0
Thu 17 Sep, 18:08 UTC41d ago M0.0steady 0 – 7 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
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67/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
122/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average
68/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 91 on average
60/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
16/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
10/ 1000
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Trio weekly The Snail Wills IT!?

Trio weekly The Snail Wills IT! runs a procedural map of size 3,700 with seed 1255754510, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Trio weekly The Snail Wills IT!?

No gather rate appears in the name of Trio weekly The Snail Wills IT!. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Live population

What is the current population on Trio weekly The Snail Wills IT!?

A reading taken now shows 0 players on Trio weekly The Snail Wills IT!, which has 75 slots. The seven-day average is 0 players, with a peak of 1. The last 48 hours show their highest activity at 05:00 UTC, averaging 1 players.

How does Trio weekly The Snail Wills IT! rank against other Rust servers?

Over the last seven days, Trio weekly The Snail Wills IT! recorded enough player hours to reach #9,098 worldwide, placing it in the top 41% of all ranked servers.

Server details

How reliably does Trio weekly The Snail Wills IT! stay online?

As recorded now, Trio weekly The Snail Wills IT! is running. Going by the uptime figure it reports, it restarted about 4 days ago. Of the 168 hours in the last 7 full days, it was up for 78, or 46% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does Trio weekly The Snail Wills IT! perform under load?

Across the last 48 hours it averaged 121 server fps, with a floor of 76. At its highest, it carried 74,682 entities: buildings, deployables and the world's other contents. Its highest memory use was 5,134 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is Trio weekly The Snail Wills IT! hosted?

Nothing about a region comes from Trio weekly The Snail Wills IT!. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 157.85.86.54:26974.

What build of Rust does Trio weekly The Snail Wills IT! use?

Rust network protocol 2635 and build 168909 on Linux is what Trio weekly The Snail Wills IT! runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on Trio weekly The Snail Wills IT!?

1 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 1 hours after the wipe. Until the next wipe the crowd remained above half that peak in 50% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.

How often does Trio weekly The Snail Wills IT! wipe, and on which days?

There is no next wipe to predict at Trio weekly The Snail Wills IT!, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 4 days 2 hours.

Lists and tags

What do the server tags on Trio weekly The Snail Wills IT! mean?

Tags published by Trio weekly The Snail Wills IT! and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp75 (Max players): The server has 75 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Trio weekly The Snail Wills IT! appear?

You will find Trio weekly The Snail Wills IT! on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How to join

How do you connect to Trio weekly The Snail Wills IT!?

You can connect by pressing F1 in Rust and typing client.connect 157.85.86.54:26974 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp75
Max players The server has 75 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.