Station XX-9098 · recording
Trio weekly The Snail Wills IT!
Online 157.85.86.54:26974 checked 6m ago
- Players now
- 0/ 75
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #9,098
- top 41%
- Last wipe
- 4d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 75 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +1into Wed 05:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 41% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 4.4 daysbetween real wipes
- on rhythm
- 20%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 50%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 24 Oct, 20:14 UTC4d ago | M0.0▲rising | 1 | – | running | 0 | |
| Sun 4 Oct, 03:36 UTC24d ago | M0.0■steady | 1 | halved by day 1 | 20.7 days | 1 | |
| Fri 2 Oct, 18:24 UTC26d ago | M0.3▲rising | 2 | – | 1.4 days | 0 | |
| Tue 29 Sep, 03:45 UTC29d ago | M0.3▲rising | 2 | held half | 3.6 days | 0 | |
| Thu 24 Sep, 18:08 UTC34d ago | M0.0■steady | 0 | – | 4.4 days | 0 | |
| Thu 17 Sep, 18:08 UTC41d ago | M0.0■steady | 0 | – | 7 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Trio weekly The Snail Wills IT!?
Trio weekly The Snail Wills IT! runs a procedural map of size 3,700 with seed 1255754510, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Trio weekly The Snail Wills IT!?
No gather rate appears in the name of Trio weekly The Snail Wills IT!. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Live population
What is the current population on Trio weekly The Snail Wills IT!?
A reading taken now shows 0 players on Trio weekly The Snail Wills IT!, which has 75 slots. The seven-day average is 0 players, with a peak of 1. The last 48 hours show their highest activity at 05:00 UTC, averaging 1 players.
How does Trio weekly The Snail Wills IT! rank against other Rust servers?
Over the last seven days, Trio weekly The Snail Wills IT! recorded enough player hours to reach #9,098 worldwide, placing it in the top 41% of all ranked servers.
Server details
How reliably does Trio weekly The Snail Wills IT! stay online?
As recorded now, Trio weekly The Snail Wills IT! is running. Going by the uptime figure it reports, it restarted about 4 days ago. Of the 168 hours in the last 7 full days, it was up for 78, or 46% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
How well does Trio weekly The Snail Wills IT! perform under load?
Across the last 48 hours it averaged 121 server fps, with a floor of 76. At its highest, it carried 74,682 entities: buildings, deployables and the world's other contents. Its highest memory use was 5,134 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is Trio weekly The Snail Wills IT! hosted?
Nothing about a region comes from Trio weekly The Snail Wills IT!. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 157.85.86.54:26974.
What build of Rust does Trio weekly The Snail Wills IT! use?
Rust network protocol 2635 and build 168909 on Linux is what Trio weekly The Snail Wills IT! runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on Trio weekly The Snail Wills IT!?
1 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 1 hours after the wipe. Until the next wipe the crowd remained above half that peak in 50% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.
How often does Trio weekly The Snail Wills IT! wipe, and on which days?
There is no next wipe to predict at Trio weekly The Snail Wills IT!, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 4 days 2 hours.
Lists and tags
What do the server tags on Trio weekly The Snail Wills IT! mean?
Tags published by Trio weekly The Snail Wills IT! and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp75 (Max players): The server has 75 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Trio weekly The Snail Wills IT! appear?
You will find Trio weekly The Snail Wills IT! on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How to join
How do you connect to Trio weekly The Snail Wills IT!?
You can connect by pressing F1 in Rust and typing client.connect 157.85.86.54:26974 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.