Station XX-9079 · recording
312c
Online 157.85.86.244:28015 checked 9m ago
- Players now
- 0/ 1
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #9,079
- top 41%
- Last wipe
- 3d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 1 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 41% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 18.1 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 24 Oct, 20:52 UTC3d ago | M0.0▲rising | 1 | – | running | 0 | |
| Fri 2 Oct, 06:29 UTC25d ago | M0.0■steady | 0 | – | 22.6 days | 0 | |
| Fri 18 Sep, 16:48 UTC39d ago | M0.0▲rising | 1 | halved by day 1 | 13.6 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on 312c?
Generated by the game, the map on 312c is procedural, size 5,000 with seed 764331037. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on 312c?
The name of 312c gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on 312c right now?
At this moment, 312c records 0 players across 1 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 1.
How does 312c rank against other Rust servers?
The last seven days of player hours place 312c at #9,079, in the top 41% of all ranked servers.
Operator and location
How reliably does 312c stay online?
As recorded now, 312c is running. The uptime it reports puts its last restart about 25 hours ago. It was up 45% of the time across the last 7 full days: 76 of 168 hours. On 17 September 2026 it was recorded for the first time by Rust Server Trends.
Does 312c hold a steady tick rate?
The 48-hour average is 76 server fps; 30 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 145,531. Its highest memory use was 5,341 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does 312c run from?
No region is published by 312c. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 157.85.86.244:28015.
What build of Rust does 312c use?
Rust network protocol 2635 and build 168909 on Linux is what 312c runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on 312c?
The recent wipes averaged a busiest count of 1 players. 2 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it fell below half in the wipes where it didn't hold.
How often does 312c wipe, and on which days?
No next wipe can be predicted for 312c, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 3 days 5 hours.
Lists and tags
What do the server tags on 312c mean?
Tags published by 312c and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp1 (Max players): Slots: 1; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does 312c appear?
You will find 312c on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Connecting
What steps get you onto 312c?
You can connect by pressing F1 in Rust and typing client.connect 157.85.86.244:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.