Station XX-5527 · recording
The BushWacksSwamp
Online 157.85.86.231:28015 checked 9m ago
- Players now
- 0/ 20
- 0% full
- Motion · 24 h
- M0.0▼falling
- −1 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #5,527
- top 25%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- 8d 18h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 20 slots
- Motion · 24 h
- M0.0▼falling−1 players
- Sharpest hour
- −1into Tue 18:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 18h. The force wipe · high confidence
- wipe-day peak
- 2players, last three wipes
Coming wipes
- 8d 18hThu 5 Nov, 19:00 UTCFW
- 36d 18hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 22:32 UTC FW26d ago | M0.3▲rising | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on The BushWacksSwamp?
The procedural map on The BushWacksSwamp is size 4,250 with seed 1427009932, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on The BushWacksSwamp?
No gather rate appears in the name of The BushWacksSwamp. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on The BushWacksSwamp?
0 of the 20 slots on The BushWacksSwamp are filled right now. Averaged across the last seven days the population was 0 players, reaching a peak of 1. The busiest point in the last 48 hours came at 22:00 UTC, averaging 1 players.
How does The BushWacksSwamp rank against other Rust servers?
Over the last seven days, The BushWacksSwamp recorded enough player hours to reach #5,527 worldwide, placing it in the top 25% of all ranked servers.
Server details
How reliably does The BushWacksSwamp stay online?
As recorded now, The BushWacksSwamp is running. The uptime it reports puts its last restart about 30 hours ago. Of the 168 hours in the last 7 full days, it was up for 144, or 86% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
How well does The BushWacksSwamp perform under load?
The 48-hour average is 94 server fps; 75 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 109,585. It reached a ceiling of 5,579 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Where in the world is The BushWacksSwamp hosted?
No region is published by The BushWacksSwamp. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 157.85.86.231:28015 is the address it uses.
What build of Rust does The BushWacksSwamp use?
Rust network protocol 2635 and build 168909 on Linux is what The BushWacksSwamp runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on The BushWacksSwamp?
On average, the busiest point of its recent wipes drew 2 players. 0 hours into the latest wipe, the crowd reached its peak.
How often does The BushWacksSwamp wipe, and on which days?
The force wipe is the only wipe The BushWacksSwamp takes, once a month. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 26 days 1 hours.
Server tags
What do the server tags on The BushWacksSwamp mean?
Tags published by The BushWacksSwamp and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): 20 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does The BushWacksSwamp appear?
The Rust Server Trends lists that take in The BushWacksSwamp are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
How do you connect to The BushWacksSwamp?
Enter client.connect 157.85.86.231:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.