Station XX-8228 · recording
Romes Rust Colosseum
Online 157.85.86.18:24866 checked 8m ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #8,228
- top 37%
- Last wipe
- 21d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +0into Tue 23:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 3players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 27 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 7 Oct, 00:14 UTC21d ago | M0.5▲rising | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Romes Rust Colosseum?
Romes Rust Colosseum runs a procedural map of size 5,000 with seed 1796863221, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Romes Rust Colosseum?
You will find no gather rate in the name of Romes Rust Colosseum. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on Romes Rust Colosseum?
A reading taken now shows 0 players on Romes Rust Colosseum, which has 40 slots. The seven-day average is 0 players, with a peak of 1. The last 48 hours show their highest activity at 23:00 UTC, averaging 0 players.
How does Romes Rust Colosseum rank against other Rust servers?
Over the last seven days, Romes Rust Colosseum recorded enough player hours to reach #8,228 worldwide, placing it in the top 37% of all ranked servers.
Server facts
How reliably does Romes Rust Colosseum stay online?
Romes Rust Colosseum is up at the moment. Its reported uptime points to a restart about 4 hours ago. 166 of 168 hours in the last 7 full days were up time, 99% of the total. 6 October 2026 is when Rust Server Trends first recorded it.
Does Romes Rust Colosseum hold a steady tick rate?
Across the last 48 hours it averaged 85 server fps, with a floor of 54. The world held up to 138,434 entities at its peak, buildings and deployables included. It reached a ceiling of 5,126 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Which region does Romes Rust Colosseum run from?
A region is not published by Romes Rust Colosseum. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 157.85.86.18:24866 is the address it uses.
Which Rust version is Romes Rust Colosseum running?
Romes Rust Colosseum is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on Romes Rust Colosseum?
The recent wipes averaged a busiest count of 3 players. 27 hours after the latest wipe, the crowd peaked.
On what timetable does Romes Rust Colosseum run its wipes?
Too few wipes of Romes Rust Colosseum are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 21 days 5 hours.
Lists and tags
What do the server tags on Romes Rust Colosseum mean?
The game's server browser reads the tags Romes Rust Colosseum publishes: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Romes Rust Colosseum appear?
The Rust Server Trends lists that take in Romes Rust Colosseum are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
What steps get you onto Romes Rust Colosseum?
You can connect by pressing F1 in Rust and typing client.connect 157.85.86.18:24866 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.