Station XX-15503 · no signal
Server Unavailable!
Offline 157.85.86.101:28871 checked 37d ago
- Players now
- 1/ 40
- 2% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,503
- top 67%
- Last wipe
- 39d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 40 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 2 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 19 Sep, 19:58 UTC39d ago | M0.0■steady | 1 | – | running | 1 | |
| Thu 17 Sep, 16:49 UTC41d ago | M0.0■steady | 1 | held half | 2.1 days | 1 | |
| Tue 15 Sep, 17:03 UTC43d ago | M0.5▲rising | 3 | – | 2 days | 0 | |
| Sun 13 Sep, 19:02 UTC45d ago | M0.5▲rising | 3 | – | 1.9 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Server Unavailable!?
Server Unavailable! runs a procedural map of size 4,250 with seed 1509017534, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Server Unavailable!?
You will find no gather rate in the name of Server Unavailable!. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Population
How many players are recorded on Server Unavailable! right now?
Server Unavailable! is not responding at this moment and is offline, last seen 37 days 17 hours ago.
How does Server Unavailable! rank against other Rust servers?
Over the last seven days, Server Unavailable! recorded enough player hours to reach #15,503 worldwide, placing it in the top 67% of all ranked servers.
Server facts
How reliably does Server Unavailable! stay online?
Server Unavailable! is down at the moment; the last recorded contact was 37 days 17 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 13 September 2026 is when Rust Server Trends first recorded it.
Where in the world is Server Unavailable! hosted?
A region is not published by Server Unavailable!. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 157.85.86.101:28871 is the address it uses.
Which Rust version is Server Unavailable! running?
Rust network protocol 2633 and build 164530 on Linux is what Server Unavailable! runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on Server Unavailable!?
On average, the busiest point of its recent wipes drew 2 players. The peak on the most recent wipe came 0 hours after the wipe. Half that peak was held until the next wipe in 100% of its recent wipes.
On what timetable does Server Unavailable! run its wipes?
No next wipe can be predicted for Server Unavailable!, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 39 days 3 hours.
Server tags
What do the server tags on Server Unavailable! mean?
Tags published by Server Unavailable! and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The server has 40 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs164530 (Build): Game build: 164530; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Server Unavailable! appear?
These Rust Server Trends lists include Server Unavailable!: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
How do you connect to Server Unavailable!?
You can connect by pressing F1 in Rust and typing client.connect 157.85.86.101:28871 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.