Station XX-15348 · no signal
A Shockbyte Rust Server
Offline 157.85.85.50:28413 checked 8h ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,348
- top 69%
- Last wipe
- 23d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 3.6 daysbetween real wipes
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 5 Oct, 11:53 UTC23d ago | M0.0■steady | 1 | – | running | 1 | |
| Thu 1 Oct, 22:29 UTC FW26d ago | M0.0■steady | 0 | – | 3.6 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on A Shockbyte Rust Server?
Generated by the game, the map on A Shockbyte Rust Server is procedural, size 3,500 with seed 1862422565. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on A Shockbyte Rust Server?
No gather rate appears in the name of A Shockbyte Rust Server. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. Anti-cheat is off: VAC, from Valve.
Player counts
How many players are recorded on A Shockbyte Rust Server right now?
A Shockbyte Rust Server is not responding at this moment and is offline, last seen 8 hours ago. Averaged across the last seven days, the population was 0 players.
How does A Shockbyte Rust Server rank against other Rust servers?
Over the last seven days, A Shockbyte Rust Server recorded enough player hours to reach #15,348 worldwide, placing it in the top 69% of all ranked servers.
Operator and location
How reliably does A Shockbyte Rust Server stay online?
A Shockbyte Rust Server is down at the moment; the last recorded contact was 8 hours ago. Going by the uptime figure it reports, it restarted about 5 hours ago. It was up 23% of the time across the last 7 full days: 38 of 168 hours. On 1 October 2026 it was recorded for the first time by Rust Server Trends.
How well does A Shockbyte Rust Server perform under load?
Across the last 48 hours it averaged 102 server fps, with a floor of 8. The world held up to 69,040 entities at its peak, buildings and deployables included. It reached a ceiling of 4,094 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does A Shockbyte Rust Server run from?
A region is not published by A Shockbyte Rust Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 157.85.85.50:28413 is the address it uses.
What build of Rust does A Shockbyte Rust Server use?
Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte Rust Server runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on A Shockbyte Rust Server?
On average, the busiest point of its recent wipes drew 0 players. 0 hours after the latest wipe, the crowd peaked.
How often does A Shockbyte Rust Server wipe, and on which days?
On record so far are too few of A Shockbyte Rust Server's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 23 days 9 hours is how long the current world has been running.
Server tags
What do the server tags on A Shockbyte Rust Server mean?
Tags published by A Shockbyte Rust Server and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp40 (Max players): 40 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does A Shockbyte Rust Server appear?
These Rust Server Trends lists include A Shockbyte Rust Server: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
How do you connect to A Shockbyte Rust Server?
You can connect by pressing F1 in Rust and typing client.connect 157.85.85.50:28413 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.