Station XX-7051 · no signal
Da Hood
Offline 157.85.85.130:26023 checked 1d ago
- Players now
- 0/ 20
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 3
- Rank
- #7,051
- top 32%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 20 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers, and #396 of the quad servers (top 48%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 5.1 daysbetween real wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 0%else halves by day 3
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 25 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 2 Oct, 19:10 UTC26d ago | M0.6▲rising | 4 | – | running | 0 | |
| Sun 27 Sep, 16:55 UTC31d ago | M0.0▲rising | 1 | halved by day 3 | 5.1 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Da Hood?
Da Hood runs a procedural map of size 4,500 with seed 1768763, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Da Hood?
You will find no gather rate in the name of Da Hood. You can have up to 4 players in a group (quad). softcore is the game mode, Part of your loot is kept in this easier Facepunch mode. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on Da Hood?
A reading taken now finds Da Hood offline; the most recent activity was 29 hours ago. The seven-day average is 0 players, with a peak of 3.
How does Da Hood rank against other Rust servers?
Over the last seven days, Da Hood recorded enough player hours to reach #7,051 worldwide, placing it in the top 32% of all ranked servers. Within quad, it places #396.
Server details
How reliably does Da Hood stay online?
Da Hood is down at the moment; the last recorded contact was 29 hours ago. Going by the uptime figure it reports, it restarted about 37 hours ago. Of the 168 hours in the last 7 full days, it was up for 149, or 89% of the time. On 27 September 2026 it was recorded for the first time by Rust Server Trends.
How well does Da Hood perform under load?
Its average server fps over the last 48 hours was 76, and it never dropped below 29. At its highest, it carried 119,955 entities: buildings, deployables and the world's other contents. Its highest memory use was 5,359 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is Da Hood hosted?
A region is not published by Da Hood. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 157.85.85.130:26023 is the address it uses.
Which Rust version is Da Hood running?
Rust network protocol 2635 and build 168909 on Linux is what Da Hood runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on Da Hood?
2 players, on average, was the busiest crowd at its recent wipes. 25 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 3.
On what timetable does Da Hood run its wipes?
On record so far are too few of Da Hood's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 26 days 15 hours.
Lists and tags
What do the server tags on Da Hood mean?
The game's server browser reads the tags Da Hood publishes: gmsoftcore (Game mode): The game mode is softcore, an easier ruleset; mp20 (Max players): The server has 20 slots; ts4 (Group limit): Each team can hold up to 4; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Da Hood appear?
The Rust Server Trends lists that take in Da Hood are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Connecting
How do you connect to Da Hood?
To join, enter client.connect 157.85.85.130:26023 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.