Station XX-15358 · recording
Rust for down syndromes
Online 157.85.85.105:24659 checked 8m ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,358
- top 69%
- Last wipe
- 18d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 5.9 daysbetween real wipes
- wipe-day peak
- 4players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 10 Oct, 11:24 UTC18d ago | M0.5▲rising | 3 | – | running | 0 | |
| Sun 4 Oct, 14:46 UTC24d ago | M0.5▲rising | 4 | halved by day 1 | 5.9 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Rust for down syndromes?
The procedural map on Rust for down syndromes is size 2,000 with seed 6738, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Rust for down syndromes?
You will find no gather rate in the name of Rust for down syndromes. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on Rust for down syndromes right now?
0 of the 40 slots on Rust for down syndromes are filled right now. Averaged across the last seven days, the population was 0 players.
How does Rust for down syndromes rank against other Rust servers?
The last seven days of player hours place Rust for down syndromes at #15,358, in the top 69% of all ranked servers.
Server facts
How reliably does Rust for down syndromes stay online?
As recorded now, Rust for down syndromes is running. Its reported uptime points to a restart about 3 days 9 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 3 October 2026 it was recorded for the first time by Rust Server Trends.
Does Rust for down syndromes hold a steady tick rate?
The 48-hour average is 235 server fps; 216 is the lowest observed. The world held up to 15,093 entities at its peak, buildings and deployables included. Its highest memory use was 2,972 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is Rust for down syndromes hosted?
A region is not published by Rust for down syndromes. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 157.85.85.105:24659.
Which Rust version is Rust for down syndromes running?
On Linux, Rust for down syndromes runs Rust network protocol 2635 and build 167398. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on Rust for down syndromes?
4 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. By day 1 it fell below half in the wipes where it didn't hold.
How often does Rust for down syndromes wipe, and on which days?
Too few wipes of Rust for down syndromes are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 18 days 16 hours is how long the current world has been running.
Server tags
What do the server tags on Rust for down syndromes mean?
These are the tags Rust for down syndromes publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp40 (Max players): Slots: 40; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs167398 (Build): It runs game build 167398; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Rust for down syndromes appear?
These Rust Server Trends lists include Rust for down syndromes: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
What steps get you onto Rust for down syndromes?
To join, enter client.connect 157.85.85.105:24659 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.