Rust Server TrendsSeismic network · station log
Recording Stations11,640 Players32,367 Active2,784 Wipes · 3 h73 48 h

Station XX-3866 · recording

Total Admin Test

Online 157.211.6.163:28015 checked 7m ago

moddedoxide
Connect
Players now
1/ 10
10% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
1
peak 6
Rank
#3,866
top 17%
Last wipe
2d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-3866 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 10 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−2into Tue 14:00 UTC
Peak · 48 h
2most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.511.5205:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
25.3 daysbetween real wipes
wipe-day peak
2players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 44 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 27 Oct, 03:24 UTC2d ago – – – – running 2
Thu 1 Oct, 19:44 UTC FW27d ago M0.3rising 2 held half 25.3 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 153 on average
33/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
122/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
53/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
13/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
3/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
3/ 1000
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Total Admin Test?

The procedural map on Total Admin Test is size 4,300 with seed 411185116, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Total Admin Test?

You will find no gather rate in the name of Total Admin Test. Groups hold up to 8 players, which is the default for the game. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.

Player counts

How many players are recorded on Total Admin Test right now?

A reading taken now shows 1 players on Total Admin Test, which has 10 slots. Across seven days this server recorded an average of 1 players and a peak of 6. The busiest point in the last 48 hours came at 06:00 UTC, averaging 2 players.

How does Total Admin Test rank against other Rust servers?

The last seven days of player hours place Total Admin Test at #3,866, in the top 17% of all ranked servers.

Server details

How reliably does Total Admin Test stay online?

As recorded now, Total Admin Test is running. Going by the uptime figure it reports, it restarted about 7 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

How well does Total Admin Test perform under load?

Its average server fps over the last 48 hours was 59, and it never dropped below 56. At its highest, it carried 162,828 entities: buildings, deployables and the world's other contents. It reached a ceiling of 4,446 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is Total Admin Test hosted?

Nothing about a region comes from Total Admin Test. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 157.211.6.163:28015.

What build of Rust does Total Admin Test use?

Rust network protocol 2635 and build 168909 on Windows is what Total Admin Test runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on Total Admin Test?

2 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 44 hours after the wipe. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.

On what timetable does Total Admin Test run its wipes?

On record so far are too few of Total Admin Test's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 2 days 1 hours.

Tags

What do the server tags on Total Admin Test mean?

These are the tags Total Admin Test publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Total Admin Test appear?

These Rust Server Trends lists include Total Admin Test: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Join the server

How do you connect to Total Admin Test?

You can connect by pressing F1 in Rust and typing client.connect 157.211.6.163:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. You can find its website at https://ruststats.tillzmatt.online.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.