Station XX-8407 · no signal
Aussie PvE | Modded | AU/OCE
Offline 157.211.49.86:28115 checked 4d ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak 1
- Rank
- #8,407
- top 38%
- Last wipe
- 21d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 6.5 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 1.5
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 7 Oct, 06:20 UTC21d ago | M0.0▲rising | 1 | – | running | 0 | |
| Thu 1 Oct, 21:25 UTC FW27d ago | M0.0▲rising | 1 | halved by day 1 | 5.4 days | 0 | |
| Thu 24 Sep, 04:05 UTC35d ago | M0.0■steady | 1 | halved by day 2 | 7.7 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Aussie PvE | Modded | AU/OCE?
Aussie PvE | Modded | AU/OCE runs a procedural map of size 4,500 with seed 1337, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Aussie PvE | Modded | AU/OCE?
You will find no gather rate in the name of Aussie PvE | Modded | AU/OCE. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on Aussie PvE | Modded | AU/OCE?
Aussie PvE | Modded | AU/OCE is not responding at this moment and is offline, last seen 4 days 2 hours ago. The seven-day average is 0 players, with a peak of 1.
How does Aussie PvE | Modded | AU/OCE rank against other Rust servers?
The last seven days of player hours place Aussie PvE | Modded | AU/OCE at #8,407, in the top 38% of all ranked servers.
Server facts
How reliably does Aussie PvE | Modded | AU/OCE stay online?
Aussie PvE | Modded | AU/OCE is down at the moment; the last recorded contact was 4 days 2 hours ago. It was up 20% of the time across the last 7 full days: 34 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 23 September 2026.
Which region does Aussie PvE | Modded | AU/OCE run from?
No region tag comes from Aussie PvE | Modded | AU/OCE, though the name points to Oceania. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 157.211.49.86:28115.
Which Rust version is Aussie PvE | Modded | AU/OCE running?
On Windows, Aussie PvE | Modded | AU/OCE runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on Aussie PvE | Modded | AU/OCE?
The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 17 hours after the wipe. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.5.
How often does Aussie PvE | Modded | AU/OCE wipe, and on which days?
No next wipe can be predicted for Aussie PvE | Modded | AU/OCE, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 21 days 22 hours.
Tags
What do the server tags on Aussie PvE | Modded | AU/OCE mean?
These are the tags Aussie PvE | Modded | AU/OCE publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Aussie PvE | Modded | AU/OCE appear?
You will find Aussie PvE | Modded | AU/OCE on the following Rust Server Trends lists: Oceania Rust servers, live and Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
How do you connect to Aussie PvE | Modded | AU/OCE?
To join, enter client.connect 157.211.49.86:28115 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.