Rust Server TrendsSeismic network · station log
Recording Stations11,626 Players31,131 Active2,740 Wipes · 3 h70 48 h

Station XX-8407 · no signal

Aussie PvE | Modded | AU/OCE

Offline 157.211.49.86:28115 checked 4d ago

moddedoxide
Connect
Players now
0/ 100
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak 1
Rank
#8,407
top 38%
Last wipe
21d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-8407 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep1 Oct8 Oct15 Oct22 Oct29 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
6.5 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1.5

The first 48 hours of its last wipes

Wed 7 OctThu 1 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 7 Oct, 06:20 UTC21d ago M0.0rising 1 – running 0
Thu 1 Oct, 21:25 UTC FW27d ago M0.0rising 1 halved by day 1 5.4 days 0
Thu 24 Sep, 04:05 UTC35d ago M0.0steady 1 halved by day 2 7.7 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
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0/ 75
Rustafied.com - AU Main OC · groups of 16+ · weekly · 144 on average
634/ 650
Rustafied.com - AU Monday OC · groups of 16+ · weekly · 120 on average
85/ 100
Rustopia.gg - AU Main OC · groups of 12+ · weekly · 59 on average
93/ 150
Rustafied.com - AU Long OC · groups of 16+ · monthly · 30 on average
22/ 100
Rustafied.com - AU Friday OC · groups of 16+ · weekly · 29 on average
7/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Aussie PvE | Modded | AU/OCE?

Aussie PvE | Modded | AU/OCE runs a procedural map of size 4,500 with seed 1337, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Aussie PvE | Modded | AU/OCE?

You will find no gather rate in the name of Aussie PvE | Modded | AU/OCE. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.

Live population

What is the current population on Aussie PvE | Modded | AU/OCE?

Aussie PvE | Modded | AU/OCE is not responding at this moment and is offline, last seen 4 days 2 hours ago. The seven-day average is 0 players, with a peak of 1.

How does Aussie PvE | Modded | AU/OCE rank against other Rust servers?

The last seven days of player hours place Aussie PvE | Modded | AU/OCE at #8,407, in the top 38% of all ranked servers.

Server facts

How reliably does Aussie PvE | Modded | AU/OCE stay online?

Aussie PvE | Modded | AU/OCE is down at the moment; the last recorded contact was 4 days 2 hours ago. It was up 20% of the time across the last 7 full days: 34 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 23 September 2026.

Which region does Aussie PvE | Modded | AU/OCE run from?

No region tag comes from Aussie PvE | Modded | AU/OCE, though the name points to Oceania. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 157.211.49.86:28115.

Which Rust version is Aussie PvE | Modded | AU/OCE running?

On Windows, Aussie PvE | Modded | AU/OCE runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on Aussie PvE | Modded | AU/OCE?

The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 17 hours after the wipe. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.5.

How often does Aussie PvE | Modded | AU/OCE wipe, and on which days?

No next wipe can be predicted for Aussie PvE | Modded | AU/OCE, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 21 days 22 hours.

Tags

What do the server tags on Aussie PvE | Modded | AU/OCE mean?

These are the tags Aussie PvE | Modded | AU/OCE publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Aussie PvE | Modded | AU/OCE appear?

You will find Aussie PvE | Modded | AU/OCE on the following Rust Server Trends lists: Oceania Rust servers, live and Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How to join

How do you connect to Aussie PvE | Modded | AU/OCE?

To join, enter client.connect 157.211.49.86:28115 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players Slots: 100.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.