Rust Server TrendsSeismic network · station log
Recording Stations11,630 Players43,856 Active3,098 Wipes · 3 h93 48 h

Station XX-15400 · recording

Outback Modded 7x | AU/OCE

Online 157.211.49.86:28015 checked 9m ago

7x weekly wipes moddedoxide
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,400
top 69%
Last wipe
16d ago
weekly schedule
Next wipe
4d 23h
Mon 2 Nov, 07:22 UTC
Seismic record · station XX-15400 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123409:0018:0003:0012:0021:0006:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040009:0018:0003:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Monday 2 November, 07:22 UTC, in 4d 23h. Its weekly schedule tag · low confidence

usual gap
10.4 daysbetween real wipes
wipe-day peak
0players, last three wipes

Coming wipes

  1. 4d 23hMon 2 Nov, 07:22 UTC
  2. 8d 10hThu 5 Nov, 19:00 UTCFW
  3. 11d 23hMon 9 Nov, 07:22 UTC
  4. 18d 23hMon 16 Nov, 07:22 UTC
  5. 25d 23hMon 23 Nov, 07:22 UTC
  6. 32d 23hMon 30 Nov, 07:22 UTC
  7. 36d 10hThu 3 Dec, 19:00 UTCFW
  8. 39d 23hMon 7 Dec, 07:22 UTC

The first 48 hours of its last wipes

Mon 12 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 37 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 12 Oct, 07:22 UTC16d ago M0.0rising 1 – running 0
Thu 1 Oct, 21:28 UTC FW26d ago M0.0steady 0 – 10.4 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
WARBANDITS.GG AU 5X No BPs |Loot++|PvP|MyMini|Shop|X5 JUST WIPE OC · groups of 40+ · 5x · weekly · 3 on average
2/ 100
[AU] Winterust - 2x Main OC · groups of 10+ · 2x · weekly · 79 on average
7/ 75
[AU] Winterust - 2x Mondays OC · groups of 8+ · 2x · weekly · 61 on average
111/ 125
HollowServers.co AU 3x Solo/Duo/Trio/Quad|LootX3|JUST FULLWIPED OC · groups of 8+ · 3x · weekly · 2 on average
2/ 100
23/10|Rusty|AU/NZ|3X|Solo|Events|SOLO ONLY OC · groups of 8+ · 3x · weekly · 2 on average
0/ 100
Rustafied.com - AU Main OC · groups of 16+ · weekly · 147 on average
23/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Outback Modded 7x | AU/OCE?

Generated by the game, the map on Outback Modded 7x | AU/OCE is procedural, size 4,500 with seed 1337. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Outback Modded 7x | AU/OCE?

Its name points to a gather rate of 7x on Outback Modded 7x | AU/OCE. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on Outback Modded 7x | AU/OCE?

A reading taken now shows 0 players on Outback Modded 7x | AU/OCE, which has 50 slots. The seven-day average for this server is 0 players.

How does Outback Modded 7x | AU/OCE rank against other Rust servers?

The last seven days of player hours place Outback Modded 7x | AU/OCE at #15,400, in the top 69% of all ranked servers.

Operator and location

How reliably does Outback Modded 7x | AU/OCE stay online?

Right now, you can reach Outback Modded 7x | AU/OCE. The uptime it reports puts its last restart about 3 days 2 hours ago. It was up 97% of the time across the last 7 full days: 163 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does Outback Modded 7x | AU/OCE hold a steady tick rate?

Its average server fps over the last 48 hours was 135, and it never dropped below 77. The world held up to 204,141 entities at its peak, buildings and deployables included. It reached a ceiling of 5,984 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Where in the world is Outback Modded 7x | AU/OCE hosted?

The name of Outback Modded 7x | AU/OCE points to Oceania, even though it publishes no region tag. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 157.211.49.86:28015.

What build of Rust does Outback Modded 7x | AU/OCE use?

On Windows, Outback Modded 7x | AU/OCE runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on Outback Modded 7x | AU/OCE?

The recent wipes averaged a busiest count of 0 players. 37 hours after the latest wipe, the crowd peaked.

How often does Outback Modded 7x | AU/OCE wipe, and on which days?

Its schedule cannot be confirmed, as too few of Outback Modded 7x | AU/OCE's wipes are on record; the prediction follows its tag instead. Monday 2 November at 07:22 UTC is when its next wipe is due. 16 days is how long the current world has been running. The tags it publishes carry a weekly wipe schedule.

Server tags

What do the server tags on Outback Modded 7x | AU/OCE mean?

These are the tags Outback Modded 7x | AU/OCE publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): Slots: 50; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^w (Weekly): A wipe comes once a week; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Outback Modded 7x | AU/OCE appear?

The Rust Server Trends lists that take in Outback Modded 7x | AU/OCE are: Oceania Rust servers, live and Modded Rust servers, tracked live. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Join the server

How do you connect to Outback Modded 7x | AU/OCE?

To join, enter client.connect 157.211.49.86:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^w,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp50
Max players Slots: 50.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Wipe schedule

^w
Weekly A wipe comes once a week.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.