Station XX-3685 · recording
RLSA Monthly Vanilla
Online 156.38.153.242:10190 checked 9m ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 1
- peak 4
- Rank
- #3,685
- top 17%
- Last wipe
- 14d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −1into Thu 18:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on RLSA Monthly Vanilla?
The procedural map on RLSA Monthly Vanilla is size 3,500 with seed 12345, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on RLSA Monthly Vanilla?
The name of RLSA Monthly Vanilla gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on RLSA Monthly Vanilla?
0 of the 100 slots on RLSA Monthly Vanilla are filled right now. The seven-day average is 1 players, with a peak of 4. The busiest point in the last 48 hours came at 17:00 UTC, averaging 2 players.
How does RLSA Monthly Vanilla rank against other Rust servers?
On player hours for the past week, RLSA Monthly Vanilla sits at #3,685, which puts it inside the top 17% of every ranked server.
Server facts
How reliably does RLSA Monthly Vanilla stay online?
Right now, you can reach RLSA Monthly Vanilla. Going by the uptime figure it reports, it restarted about 13 hours ago. It was up 99% of the time across the last 5 full days: 119 of 120 hours. Its earliest appearance in the records of Rust Server Trends dates to 23 October 2026.
Does RLSA Monthly Vanilla hold a steady tick rate?
Across the last 48 hours it averaged 75 server fps, with a floor of 46. The world held up to 74,466 entities at its peak, buildings and deployables included. It reached a ceiling of 2,582 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Which region does RLSA Monthly Vanilla run from?
No region is published by RLSA Monthly Vanilla. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 156.38.153.242:10190.
Which Rust version is RLSA Monthly Vanilla running?
On Linux, RLSA Monthly Vanilla runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
How often does RLSA Monthly Vanilla wipe, and on which days?
Too few wipes of RLSA Monthly Vanilla are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 14 days 4 hours.
Lists and tags
What do the server tags on RLSA Monthly Vanilla mean?
Tags published by RLSA Monthly Vanilla and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server has 100 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does RLSA Monthly Vanilla appear?
The Rust Server Trends lists that take in RLSA Monthly Vanilla are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
How do you connect to RLSA Monthly Vanilla?
Enter client.connect 156.38.153.242:10190 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://discord.com/invite/C6cNVbKUTX.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.