Rust Server TrendsSeismic network · station log
Recording Stations11,620 Players42,840 Active2,952 Wipes · 3 h140 48 h

Station XX-16408 · no signal

Cocky US | 3x Weekly

Offline 156.236.84.46:28120 checked 28d ago

3x weekly wipes moddedoxide
Connect
Players now
0/ 150
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,408
top 69%
Last wipe
40d ago
weekly schedule
Next wipe
1d 21h
Sun 1 Nov, 04:24 UTC
Seismic record · station XX-16408 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 150 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Sunday 1 November, 04:24 UTC, in 1d 21h. Its weekly schedule tag · low confidence

wipe-day peak
4players, last three wipes

Coming wipes

  1. 1d 21hSun 1 Nov, 04:24 UTC
  2. 6d 12hThu 5 Nov, 19:00 UTCFW
  3. 8d 21hSun 8 Nov, 04:24 UTC
  4. 15d 21hSun 15 Nov, 04:24 UTC
  5. 22d 21hSun 22 Nov, 04:24 UTC
  6. 29d 21hSun 29 Nov, 04:24 UTC
  7. 34d 12hThu 3 Dec, 19:00 UTCFW
  8. 36d 21hSun 6 Dec, 04:24 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 20 Sep, 04:24 UTC40d ago M0.6rising 4 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Upsurge Main | 3x Vanilla | 10/27 NA · groups of 12+ · 3x · weekly · 97 on average
33/ 100
[NA] Willjum's 3x Fridays NA · groups of 8+ · 3x · weekly · 8 on average
1/ 175
isRusty.net [Solo Only] - 3X | Events | Offline Raid Protection NA · groups of 8+ · 3x · weekly · 2 on average
3/ 100
10/29|Rusty|3X|Solo/Duo/Trio|Events|AntiCheat NA · groups of 8+ · 3x · weekly · 1 on average
3/ 100
HollowServers.co 3x Solo/Duo |LootX3|JUST FULLWIPED NA · groups of 8+ · 3x · biweekly · 131 on average
78/ 105
HollowServers.co 3x Solo/Duo/Trio |LootX3|JUST FULLWIPED NA · groups of 8+ · 3x · biweekly · 122 on average
16/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Cocky US | 3x Weekly?

Cocky US | 3x Weekly runs a procedural map of size 1,400 with seed 1337, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. Its map carries the name Custom Map.

Which settings and rules apply on Cocky US | 3x Weekly?

Its name points to a gather rate of 3x on Cocky US | 3x Weekly. Up to 12 players can be in a group. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on Cocky US | 3x Weekly?

No players are recorded on Cocky US | 3x Weekly at this moment; it is offline, and the last sighting was 28 days 16 hours ago.

How does Cocky US | 3x Weekly rank against other Rust servers?

Over the last seven days, Cocky US | 3x Weekly recorded enough player hours to reach #16,408 worldwide, placing it in the top 69% of all ranked servers.

Server details

How reliably does Cocky US | 3x Weekly stay online?

No contact with Cocky US | 3x Weekly right now, and the last recorded contact was 28 days 16 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is Cocky US | 3x Weekly hosted?

The name of Cocky US | 3x Weekly points to North America, even though it publishes no region tag. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 156.236.84.46:28120 is the address it uses.

Which Rust version is Cocky US | 3x Weekly running?

Rust network protocol 2633 and build 165217 on Linux is what Cocky US | 3x Weekly runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on Cocky US | 3x Weekly?

4 players, on average, was the busiest crowd at its recent wipes. 1 hours after the latest wipe, the crowd peaked.

How often does Cocky US | 3x Weekly wipe, and on which days?

The prediction is taken from its tag, since Cocky US | 3x Weekly has too few wipes on record to confirm the schedule. The date of its next wipe is Sunday 1 November at 04:24 UTC. The present world dates from 40 days 2 hours. A weekly wipe schedule is published in its tags.

Tags

What do the server tags on Cocky US | 3x Weekly mean?

The game's server browser reads the tags Cocky US | 3x Weekly publishes: gmrust (Game mode): You'll find standard Rust survival here; mp150 (Max players): The server has 150 slots; ts12 (Group limit): Teams are capped at 12 players; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs165217 (Build): It runs game build 165217; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^w (Weekly): A wipe comes once a week; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Cocky US | 3x Weekly appear?

These Rust Server Trends lists include Cocky US | 3x Weekly: 3x Rust servers, by live population, Modded Rust servers, tracked live and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 3x.

Connecting

How do you connect to Cocky US | 3x Weekly?

You can connect by pressing F1 in Rust and typing client.connect 156.236.84.46:28120 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp150,ptrak,$r?,v2633,^w,gmrust,cs165217,ts12,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp150
Max players The server has 150 slots.
ts12
Group limit Teams are capped at 12 players.
v2633
Protocol Your game needs to be on protocol 2633 to join.
cs165217
Build It runs game build 165217.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Wipe schedule

^w
Weekly A wipe comes once a week.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.