Station NA-16408 · no signal
[US] Chronic Condition
Offline NA 156.236.84.44:28065 checked 27d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,408
- top 69% · #1629 in NA
- Last wipe
- 54d ago
- monthly schedule
- Next wipe
- 8d 3h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 3h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on [US] Chronic Condition?
The procedural map on [US] Chronic Condition is size 4,250 with seed 1564901445, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on [US] Chronic Condition?
No gather rate appears in the name of [US] Chronic Condition. 16 players is the most a group can hold. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. By its own description it is vanilla: rates, kits and rules are as Facepunch ships them. VAC, Valve's anti-cheat, is switched on.
Population
What is the current population on [US] Chronic Condition?
[US] Chronic Condition is not responding at this moment and is offline, last seen 27 days ago.
How does [US] Chronic Condition rank against other Rust servers?
For player hours across the last seven days, [US] Chronic Condition takes #16,408 overall and #1,629 in North America, inside the top 69% of all ranked servers.
Server facts
How reliably does [US] Chronic Condition stay online?
[US] Chronic Condition is down at the moment; the last recorded contact was 27 days ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is [US] Chronic Condition hosted?
In North America [US] Chronic Condition lists itself, with the tag NA. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 156.236.84.44:28065 is the address it uses.
Which Rust version is [US] Chronic Condition running?
Rust network protocol 2633 and build 165217 on Linux is what [US] Chronic Condition runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
On what timetable does [US] Chronic Condition run its wipes?
An estimate from the force wipe gives [US] Chronic Condition's next wipe. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 54 days 5 hours. Its tags state a monthly wipe schedule.
Server tags
What do the server tags on [US] Chronic Condition mean?
These are the tags [US] Chronic Condition publishes for the browser to read: gmvanilla (Game mode): You'll find vanilla survival here; mp50 (Max players): The server has 50 slots; ts16 (Group limit): Teams are capped at 16 players; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs165217 (Build): It runs game build 165217; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): North America is the region it's listed under in the browser. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does [US] Chronic Condition appear?
You will find [US] Chronic Condition on the following Rust Server Trends lists: Modded Rust servers, tracked live and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Join the server
What steps get you onto [US] Chronic Condition?
Enter client.connect 156.236.84.44:28065 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.