Station NA-16408 · no signal
We Do Not Eat Our Allies
Offline NA 156.236.84.145:28040 checked 27d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,408
- top 69% · #1629 in NA
- Last wipe
- 55d ago
- monthly schedule
- Next wipe
- 7d 23h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on We Do Not Eat Our Allies?
We Do Not Eat Our Allies runs a procedural map of size 3,300 with seed 270523416, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on We Do Not Eat Our Allies?
You will find no gather rate in the name of We Do Not Eat Our Allies. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on We Do Not Eat Our Allies right now?
No players are recorded on We Do Not Eat Our Allies at this moment; it is offline, and the last sighting was 27 days 5 hours ago.
How does We Do Not Eat Our Allies rank against other Rust servers?
The last seven days of player hours place We Do Not Eat Our Allies at #16,408, in the top 69% of all ranked servers and #1,629 in North America.
Server facts
How reliably does We Do Not Eat Our Allies stay online?
We Do Not Eat Our Allies is down at the moment; the last recorded contact was 27 days 5 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Which region does We Do Not Eat Our Allies run from?
In North America We Do Not Eat Our Allies lists itself, with the tag NA. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 156.236.84.145:28040 is the address it uses.
Which Rust version is We Do Not Eat Our Allies running?
We Do Not Eat Our Allies is running Rust network protocol 2633 and build 165217 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
On what timetable does We Do Not Eat Our Allies run its wipes?
An estimate from the force wipe gives We Do Not Eat Our Allies's next wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The present world dates from 55 days 1 hours. The tags it publishes carry a monthly wipe schedule.
Tags
What do the server tags on We Do Not Eat Our Allies mean?
These are the tags We Do Not Eat Our Allies publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs165217 (Build): Game build: 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): In the server browser it appears under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does We Do Not Eat Our Allies appear?
These Rust Server Trends lists include We Do Not Eat Our Allies: Modded Rust servers, tracked live and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How to join
How do you connect to We Do Not Eat Our Allies?
You can connect by pressing F1 in Rust and typing client.connect 156.236.84.145:28040 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.