Station XX-10597 · no signal
Test Server (Upsurge Main)
Offline 155.103.85.145:28070 checked 22h ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #10,597
- top 48%
- Last wipe
- 2d ago
- no schedule published
- Next wipe
- 18h
- Thu 29 Oct, 13:58 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +1into Tue 12:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 48% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 29 October, 13:58 UTC, in 18h. Every Monday at 13:57 and every Thursday at 13:58 UTC · high confidence
- usual gap
- 3.5 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
Coming wipes
- 18hThu 29 Oct, 13:58 UTC
- 4d 18hMon 2 Nov, 13:57 UTC
- 7d 23hThu 5 Nov, 19:00 UTCFW
- 11d 18hMon 9 Nov, 13:57 UTC
- 14d 18hThu 12 Nov, 13:58 UTC
- 18d 18hMon 16 Nov, 13:57 UTC
- 21d 18hThu 19 Nov, 13:58 UTC
- 25d 18hMon 23 Nov, 13:57 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 9 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 26 Oct, 13:57 UTC2d ago | M0.0▲rising | 1 | – | running | 0 | |
| Thu 22 Oct, 13:58 UTC6d ago | M0.0▲rising | 1 | held half | 4 days | 0 | |
| Mon 19 Oct, 13:58 UTC9d ago | M0.0■steady | 0 | – | 3 days | 0 | |
| Thu 15 Oct, 13:58 UTC13d ago | M0.0▲rising | 1 | held half | 4 days | 0 | |
| Mon 12 Oct, 13:58 UTC16d ago | M0.0■steady | 0 | – | 3 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Test Server (Upsurge Main)?
The procedural map on Test Server (Upsurge Main) is size 3,950 with seed 253663126, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. The name of its map is Custom Map.
Which settings and rules apply on Test Server (Upsurge Main)?
You will find no gather rate in the name of Test Server (Upsurge Main). Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on Test Server (Upsurge Main)?
No players are recorded on Test Server (Upsurge Main) at this moment; it is offline, and the last sighting was 22 hours ago. Across seven days this server recorded an average of 0 players and a peak of 1. The last 48 hours show their highest activity at 12:00 UTC, averaging 1 players.
How does Test Server (Upsurge Main) rank against other Rust servers?
The last seven days of player hours place Test Server (Upsurge Main) at #10,597, in the top 48% of all ranked servers.
Server details
How reliably does Test Server (Upsurge Main) stay online?
No contact with Test Server (Upsurge Main) right now, and the last recorded contact was 22 hours ago. Going by the uptime figure it reports, it restarted about 31 hours ago. 64 of 168 hours in the last 7 full days were up time, 38% of the total. 11 October 2026 is when Rust Server Trends first recorded it.
Does Test Server (Upsurge Main) hold a steady tick rate?
Its average server fps over the last 48 hours was 30, and it never dropped below 30. At its highest, it carried 78,395 entities: buildings, deployables and the world's other contents. Memory use peaked at 2,516 MB. Low fps together with a growing entity count is what players experience as lag.
Which region does Test Server (Upsurge Main) run from?
A region is not published by Test Server (Upsurge Main). Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 155.103.85.145:28070.
Which Rust version is Test Server (Upsurge Main) running?
Test Server (Upsurge Main) is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on Test Server (Upsurge Main)?
On average, the busiest point of its recent wipes drew 1 players. The peak on the most recent wipe came 9 hours after the wipe. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.
How often does Test Server (Upsurge Main) wipe, and on which days?
The wipe rhythm at Test Server (Upsurge Main) is every Monday at 13:57 and every Thursday at 13:58 UTC. The date of its next wipe is Thursday 29 October at 13:58 UTC. 2 days 5 hours is how long the current world has been running.
Server tags
What do the server tags on Test Server (Upsurge Main) mean?
These are the tags Test Server (Upsurge Main) publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): 100 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Test Server (Upsurge Main) appear?
The Rust Server Trends lists that take in Test Server (Upsurge Main) are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
How to join
What steps get you onto Test Server (Upsurge Main)?
You can connect by pressing F1 in Rust and typing client.connect 155.103.85.145:28070 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://stevious.io.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.