Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h0 48 h

Station XX-10255 · recording

Test Server (Stevious Main)

Online 155.103.85.145:28030 checked 3h ago

moddedcarbon
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#10,255
top 46%
Last wipe
6h ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-10255 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−1into Wed 17:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75114:0015:0016:0017:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304014:0015:0016:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct14 Oct18 Oct21 Oct25 Oct28 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
6.9 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 21 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 8 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 28 Oct, 13:58 UTC6h ago – – – – running 0
Wed 21 Oct, 13:58 UTC7d ago M0.0rising 1 held half 7 days 0
Wed 14 Oct, 17:40 UTC14d ago M0.0rising 1 held half 6.8 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 157 on average
205/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 127 on average
121/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 115 on average
183/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 90 on average
126/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
19/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
50/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Test Server (Stevious Main)?

Test Server (Stevious Main) runs a procedural map of size 3,950 with seed 862927699, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of its map is Custom Map.

Which settings and rules apply on Test Server (Stevious Main)?

No gather rate appears in the name of Test Server (Stevious Main). The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Carbon is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Player counts

How many players are recorded on Test Server (Stevious Main) right now?

At this moment, Test Server (Stevious Main) records 0 players across 100 slots. Across seven days this server recorded an average of 0 players and a peak of 1. The busiest point in the last 48 hours came at 16:00 UTC, averaging 1 players.

How does Test Server (Stevious Main) rank against other Rust servers?

Over the last seven days, Test Server (Stevious Main) recorded enough player hours to reach #10,255 worldwide, placing it in the top 46% of all ranked servers.

Server details

How reliably does Test Server (Stevious Main) stay online?

Test Server (Stevious Main) is up at the moment. Going by the uptime figure it reports, it restarted about 2 hours ago. 31 of 168 hours in the last 7 full days were up time, 18% of the total. Its earliest appearance in the records of Rust Server Trends dates to 11 October 2026.

Does Test Server (Stevious Main) hold a steady tick rate?

Its average server fps over the last 48 hours was 30, and it never dropped below 30. At its highest, it carried 81,501 entities: buildings, deployables and the world's other contents. Memory use peaked at 1,840 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does Test Server (Stevious Main) run from?

A region is not published by Test Server (Stevious Main). Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 155.103.85.145:28030 is the address it uses.

What build of Rust does Test Server (Stevious Main) use?

On Linux, Test Server (Stevious Main) runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on Test Server (Stevious Main)?

On average, the busiest point of its recent wipes drew 1 players. 8 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.

How often does Test Server (Stevious Main) wipe, and on which days?

There is no next wipe to predict at Test Server (Stevious Main), since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 6 hours.

Lists and tags

What do the server tags on Test Server (Stevious Main) mean?

The game's server browser reads the tags Test Server (Stevious Main) publishes: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Test Server (Stevious Main) appear?

These Rust Server Trends lists include Test Server (Stevious Main): Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Join the server

How do you connect to Test Server (Stevious Main)?

Enter client.connect 155.103.85.145:28030 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://stevious.io/ is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.