Station XX-15425 · recording
Ryan's Test Grounds
Online 155.103.109.2:29015 checked 12m ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,425
- top 69%
- Last wipe
- 11d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 16 Oct, 20:13 UTC11d ago | M0.0■steady | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Ryan's Test Grounds?
Ryan's Test Grounds runs a procedural map of size 1,000 with seed 7123003, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Ryan's Test Grounds?
You will find no gather rate in the name of Ryan's Test Grounds. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on Ryan's Test Grounds?
0 of the 10 slots on Ryan's Test Grounds are filled right now. Averaged across the last seven days, the population was 0 players.
How does Ryan's Test Grounds rank against other Rust servers?
On player hours for the past week, Ryan's Test Grounds sits at #15,425, which puts it inside the top 69% of every ranked server.
Operator and location
How reliably does Ryan's Test Grounds stay online?
As recorded now, Ryan's Test Grounds is running. Its reported uptime points to a restart about 11 days 6 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
How well does Ryan's Test Grounds perform under load?
The 48-hour average is 60 server fps; 60 is the lowest observed. At its highest, it carried 4,841 entities: buildings, deployables and the world's other contents. It reached a ceiling of 1,252 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Which region does Ryan's Test Grounds run from?
No region is published by Ryan's Test Grounds. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 155.103.109.2:29015.
What build of Rust does Ryan's Test Grounds use?
On Linux, Ryan's Test Grounds runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on Ryan's Test Grounds?
On average, the busiest point of its recent wipes drew 0 players. The peak on the most recent wipe came 0 hours after the wipe.
On what timetable does Ryan's Test Grounds run its wipes?
On record so far are too few of Ryan's Test Grounds's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 11 days 8 hours.
Server tags
What do the server tags on Ryan's Test Grounds mean?
The game's server browser reads the tags Ryan's Test Grounds publishes: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Ryan's Test Grounds appear?
You will find Ryan's Test Grounds on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Join the server
How do you connect to Ryan's Test Grounds?
Enter client.connect 155.103.109.2:29015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://ryann.gg is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.