Rust Server TrendsSeismic network · station log
Recording Stations11,650 Players43,642 Active2,909 Wipes · 3 h103 48 h

Station XX-12834 · no signal

IKS[211 Devblog]

Offline 154.86.119.158:27015 checked 14d ago

modded
Connect
Players now
1/ 10
10% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#12,834
top 59%
Last wipe
17d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-12834 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct16 Oct18 Oct19 Oct21 Oct22 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 151 on average
18/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
131/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 122 on average
38/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 97 on average
7/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 94 on average
22/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
102/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which settings and rules apply on IKS[211 Devblog]?

The name of IKS[211 Devblog] gives no gather rate. It gives no group limit in its listing. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Anti-cheat is off: VAC, from Valve.

Player counts

What is the current population on IKS[211 Devblog]?

No players are recorded on IKS[211 Devblog] at this moment; it is offline, and the last sighting was 14 days 9 hours ago.

How does IKS[211 Devblog] rank against other Rust servers?

The last seven days of player hours place IKS[211 Devblog] at #12,834, in the top 59% of all ranked servers.

Server details

How reliably does IKS[211 Devblog] stay online?

No contact with IKS[211 Devblog] right now, and the last recorded contact was 14 days 9 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 15 October 2026 is when Rust Server Trends first recorded it.

Which region does IKS[211 Devblog] run from?

A region is not published by IKS[211 Devblog]. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 154.86.119.158:27015.

What build of Rust does IKS[211 Devblog] use?

On Windows, IKS[211 Devblog] runs Rust network protocol 2164. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

On what timetable does IKS[211 Devblog] run its wipes?

Too few wipes of IKS[211 Devblog] are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 17 days 5 hours.

Lists and tags

What do the server tags on IKS[211 Devblog] mean?

The game's server browser reads the tags IKS[211 Devblog] publishes: mp10 (Max players): The server has 10 slots; v2164 (Protocol): Your game needs to be on protocol 2164 to join; oxide (Oxide): Oxide (uMod) is the plugin framework running here; modded (Modded): The game is changed by plugins or settings, placing it under Modded; hb68d7370 (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags; stok (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does IKS[211 Devblog] appear?

These Rust Server Trends lists include IKS[211 Devblog]: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded.

How to join

What steps get you onto IKS[211 Devblog]?

To join, enter client.connect 154.86.119.158:27015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp10,v2164,hb68d7370,stok,oxide,modded

Game

mp10
Max players The server has 10 slots.
v2164
Protocol Your game needs to be on protocol 2164 to join.

Mods and access

oxide
Oxide Oxide (uMod) is the plugin framework running here.
modded
Modded The game is changed by plugins or settings, placing it under Modded.

Other

hb68d7370
Custom tag The owner or a plugin set this tag, and it's not one of Rust's standard tags.
stok
Custom tag The owner or a plugin set this tag, and it's not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.