Rust Server TrendsSeismic network · station log
Recording Stations11,837 Players77,657 Active3,729 Wipes · 3 h257 48 h

Station XX-15106 · no signal

OTCHO

Offline 154.249.151.14:28015 checked 13d ago

quad softcore
Connect
Players now
0/ 50
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,106
top 70%
Last wipe
26d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15106 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct16 Oct17 Oct19 Oct20 Oct22 Oct

Top 70% of all ranked servers, and #626 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EA] Softcore 1 quad · monthly · 66 on average
135/ 350
[US] Facepunch Softcore 2 NA · quad · monthly · 59 on average
48/ 300
Reddit.com/r/PlayRust - AU Softcore OC · quad · monthly · 33 on average
24/ 150
Rusty Sporks PvP | softcore / noob friendly NA · quad · biweekly · 11 on average
1/ 100
[红牛五倍]10.28日|新档|开荒|激战|爽玩 EA · quad · weekly · 9 on average
8/ 200
[红果十倍]10.29日|新档|开荒|激战|爽玩 EA · quad · weekly · 9 on average
8/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on OTCHO?

The map on OTCHO is procedural, produced by the game.

Which settings and rules apply on OTCHO?

You will find no gather rate in the name of OTCHO. The limit for a group is 4 players (quad). It plays in softcore mode, An easier Facepunch mode that lets you keep part of your loot. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on OTCHO?

A reading taken now finds OTCHO offline; the most recent activity was 13 days 23 hours ago.

How does OTCHO rank against other Rust servers?

Over the last seven days, OTCHO recorded enough player hours to reach #15,106 worldwide, placing it in the top 70% of all ranked servers. The ranking for quad puts it at #626.

Operator and location

How reliably does OTCHO stay online?

OTCHO is down at the moment; the last recorded contact was 13 days 23 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 14 October 2026.

Which region does OTCHO run from?

No region is published by OTCHO. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 154.249.151.14:28015.

Which Rust version is OTCHO running?

OTCHO is running Rust network protocol 2634 and build 167781 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

On what timetable does OTCHO run its wipes?

On record so far are too few of OTCHO's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 26 days 3 hours.

Tags

What do the server tags on OTCHO mean?

Tags published by OTCHO and read by the game's server browser include gmsoftcore (Game mode): The game mode is softcore, an easier ruleset; mp50 (Max players): The server has 50 slots; ts4 (Group limit): The team limit is 4; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does OTCHO appear?

These Rust Server Trends lists include OTCHO: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.

Connecting

How do you connect to OTCHO?

You can connect by pressing F1 in Rust and typing client.connect 154.249.151.14:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmsoftcore,cs167781,ts4

Game

gmsoftcore
Game mode The game mode is softcore, an easier ruleset.
mp50
Max players The server has 50 slots.
ts4
Group limit The team limit is 4.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167781
Build Game build: 167781.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.