Rust Server TrendsSeismic network · station log
Recording Stations11,821 Players75,561 Active3,780 Wipes · 3 h145 48 h

Station XX-15400 · recording

OTCHO

Online 154.243.65.58:28015 checked 9m ago

quad softcore
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,400
top 69%
Last wipe
24d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15400 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123411:0013:0015:0016:0018:0020:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
No rank history yet.

Top 69% of all ranked servers, and #624 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EA] Softcore 1 quad · monthly · 69 on average
25/ 350
[US] Facepunch Softcore 2 NA · quad · monthly · 61 on average
64/ 300
Reddit.com/r/PlayRust - AU Softcore OC · quad · monthly · 37 on average
16/ 150
Rusty Sporks PvP | softcore / noob friendly NA · quad · biweekly · 12 on average
9/ 100
[红牛五倍]10.27日|新档|开荒|激战|爽玩 EA · quad · weekly · 9 on average
11/ 200
[红果十倍]10.28日|新档|开荒|激战|爽玩 EA · quad · weekly · 9 on average
11/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on OTCHO?

A procedural map runs on OTCHO, generated by the game.

Which settings and rules apply on OTCHO?

No gather rate appears in the name of OTCHO. You can have up to 4 players in a group (quad). It plays in softcore mode, Part of your loot is kept in this easier Facepunch mode. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on OTCHO right now?

0 of the 50 slots on OTCHO are filled right now. The population averaged 0 players over the past week.

How does OTCHO rank against other Rust servers?

On player hours for the past week, OTCHO sits at #15,400, which puts it inside the top 69% of every ranked server. It sits at #624 among quad servers.

Server facts

How reliably does OTCHO stay online?

Right now, you can reach OTCHO. 27 October 2026 is when Rust Server Trends first recorded it.

Where in the world is OTCHO hosted?

Nothing about a region comes from OTCHO. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 154.243.65.58:28015 is the address it uses.

What build of Rust does OTCHO use?

On Linux, OTCHO runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

On what timetable does OTCHO run its wipes?

On record so far are too few of OTCHO's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 24 days 10 hours is how long the current world has been running.

Tags

What do the server tags on OTCHO mean?

Tags published by OTCHO and read by the game's server browser include gmsoftcore (Game mode): An easier ruleset, softcore; mp50 (Max players): Slots: 50; ts4 (Group limit): Teams are capped at 4 players; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does OTCHO appear?

You will find OTCHO on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.

Connecting

What steps get you onto OTCHO?

To join, enter client.connect 154.243.65.58:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4

Game

gmsoftcore
Game mode An easier ruleset, softcore.
mp50
Max players Slots: 50.
ts4
Group limit Teams are capped at 4 players.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.