Rust Server TrendsSeismic network · station log
Recording Stations11,598 Players34,006 Active2,835 Wipes · 3 h70 48 h

Station XX-15425 · no signal

OTCHO

Offline 154.243.36.50:28015 checked 5d ago

quad softcore
Connect
Players now
0/ 50
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,425
top 69%
Last wipe
24d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15425 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 69% of all ranked servers, and #635 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EA] Softcore 1 quad · monthly · 69 on average
31/ 350
[US] Facepunch Softcore 2 NA · quad · monthly · 60 on average
41/ 300
Reddit.com/r/PlayRust - AU Softcore OC · quad · monthly · 36 on average
37/ 150
Rusty Sporks PvP | softcore / noob friendly NA · quad · biweekly · 12 on average
6/ 100
[红牛五倍]10.27日|新档|开荒|激战|爽玩 EA · quad · weekly · 9 on average
0/ 200
[红果十倍]10.28日|新档|开荒|激战|爽玩 EA · quad · weekly · 9 on average
0/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on OTCHO?

OTCHO uses a procedural map, which the game generates.

Which settings and rules apply on OTCHO?

No gather rate appears in the name of OTCHO. 4 players is the most a group can hold (quad). In softcore mode, Part of your loot is kept in this easier Facepunch mode. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on OTCHO right now?

No players are recorded on OTCHO at this moment; it is offline, and the last sighting was 5 days 13 hours ago. The seven-day average for this server is 0 players.

How does OTCHO rank against other Rust servers?

On player hours for the past week, OTCHO sits at #15,425, which puts it inside the top 69% of every ranked server. It sits at #635 among quad servers.

Server facts

How reliably does OTCHO stay online?

No contact with OTCHO right now, and the last recorded contact was 5 days 13 hours ago. Of the 144 hours in the last 6 full days, it was up for 16, or 11% of the time. On 21 October 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is OTCHO hosted?

A region is not published by OTCHO. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 154.243.36.50:28015.

Which Rust version is OTCHO running?

OTCHO is running Rust network protocol 2634 and build 167781 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

On what timetable does OTCHO run its wipes?

The rhythm of OTCHO cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 24 days 17 hours.

Tags

What do the server tags on OTCHO mean?

These are the tags OTCHO publishes for the browser to read: gmsoftcore (Game mode): The game mode is softcore, an easier ruleset; mp50 (Max players): The server has 50 slots; ts4 (Group limit): The team limit is 4; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does OTCHO appear?

These Rust Server Trends lists include OTCHO: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.

Join the server

What steps get you onto OTCHO?

You can connect by pressing F1 in Rust and typing client.connect 154.243.36.50:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmsoftcore,cs167781,ts4

Game

gmsoftcore
Game mode The game mode is softcore, an easier ruleset.
mp50
Max players The server has 50 slots.
ts4
Group limit The team limit is 4.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167781
Build It runs game build 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.