Station XX-15264 · recording
Zombie Homeland
Online 154.16.169.250:28080 checked 8m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,264
- top 69%
- Last wipe
- 94d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Zombie Homeland?
Generated by the game, the map on Zombie Homeland is procedural, size 4,500 with seed 481970. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Zombie Homeland?
No gather rate appears in the name of Zombie Homeland. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on Zombie Homeland?
0 of the 50 slots on Zombie Homeland are filled right now. Averaged across the last seven days, the population was 0 players.
How does Zombie Homeland rank against other Rust servers?
Over the last seven days, Zombie Homeland recorded enough player hours to reach #15,264 worldwide, placing it in the top 69% of all ranked servers.
Server facts
How reliably does Zombie Homeland stay online?
Right now, you can reach Zombie Homeland. Its reported uptime points to a restart about 2 days 15 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Does Zombie Homeland hold a steady tick rate?
Its average server fps over the last 48 hours was 172, and it never dropped below 127. At its highest, it carried 131,865 entities: buildings, deployables and the world's other contents. Memory use peaked at 3,701 MB. Low fps together with a growing entity count is what players experience as lag.
Which region does Zombie Homeland run from?
A region is not published by Zombie Homeland. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 154.16.169.250:28080.
Which Rust version is Zombie Homeland running?
On Windows, Zombie Homeland runs Rust network protocol 2631 and build 158240. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
How often does Zombie Homeland wipe, and on which days?
On record so far are too few of Zombie Homeland's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 94 days 2 hours.
Tags
What do the server tags on Zombie Homeland mean?
Tags published by Zombie Homeland and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2631 (Protocol): To connect, your game must be on the same protocol, 2631; cs158240 (Build): The game build is 158240; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Zombie Homeland appear?
The Rust Server Trends lists that take in Zombie Homeland are: Modded Rust servers, tracked live and Rust zombie servers, by recorded population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
How do you connect to Zombie Homeland?
To join, enter client.connect 154.16.169.250:28080 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.