Rust Server TrendsSeismic network · station log
Recording Stations11,869 Players103,347 Active3,962 Wipes · 3 h552 48 h

Station XX-4682 · no signal

A Rust Staging Server - 4aca073f

Offline 154.12.178.111:49242 checked 1d ago

moddedcarbon
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#4,682
top 21%
Last wipe
15d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-4682 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−1into Wed 11:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75120:0000:0004:0009:0013:0017:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020020:0000:0004:0009:0013:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct17 Oct20 Oct23 Oct26 Oct29 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 14 Oct, 11:26 UTC15d ago M0.0rising 1 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 151 on average
103/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
128/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
155/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 95 on average
63/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 90 on average
195/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average
348/ 350
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on A Rust Staging Server - 4aca073f?

A Rust Staging Server - 4aca073f runs a procedural map of size 5,000 with seed 59929, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on A Rust Staging Server - 4aca073f?

No gather rate appears in the name of A Rust Staging Server - 4aca073f. The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on A Rust Staging Server - 4aca073f?

A Rust Staging Server - 4aca073f is not responding at this moment and is offline, last seen 26 hours ago. The seven-day average is 0 players, with a peak of 1. The busiest point in the last 48 hours came at 09:00 UTC, averaging 1 players.

How does A Rust Staging Server - 4aca073f rank against other Rust servers?

On player hours for the past week, A Rust Staging Server - 4aca073f sits at #4,682, which puts it inside the top 21% of every ranked server.

Server facts

How reliably does A Rust Staging Server - 4aca073f stay online?

A Rust Staging Server - 4aca073f is down at the moment; the last recorded contact was 26 hours ago. The uptime it reports puts its last restart about 14 hours ago. It was up 96% of the time across the last 7 full days: 162 of 168 hours. 14 October 2026 is when Rust Server Trends first recorded it.

How well does A Rust Staging Server - 4aca073f perform under load?

The 48-hour average is 119 server fps; 67 is the lowest observed. At its highest, it carried 166,726 entities: buildings, deployables and the world's other contents. It reached a ceiling of 5,355 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is A Rust Staging Server - 4aca073f hosted?

A region is not published by A Rust Staging Server - 4aca073f. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 154.12.178.111:49242.

Which Rust version is A Rust Staging Server - 4aca073f running?

A Rust Staging Server - 4aca073f is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on A Rust Staging Server - 4aca073f?

The recent wipes averaged a busiest count of 1 players. 1 hours after the latest wipe, the crowd peaked.

On what timetable does A Rust Staging Server - 4aca073f run its wipes?

On record so far are too few of A Rust Staging Server - 4aca073f's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 15 days 7 hours.

Lists and tags

What do the server tags on A Rust Staging Server - 4aca073f mean?

The game's server browser reads the tags A Rust Staging Server - 4aca073f publishes: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does A Rust Staging Server - 4aca073f appear?

These Rust Server Trends lists include A Rust Staging Server - 4aca073f: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How to join

How do you connect to A Rust Staging Server - 4aca073f?

Enter client.connect 154.12.178.111:49242 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players Slots: 100.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.