Station XX-12449 · no signal
Fightin 5th Local
Offline 153.66.207.183:28015 checked 3d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak 1
- Rank
- #12,449
- top 56%
- Last wipe
- 6d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 56% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 22 Oct, 18:53 UTC6d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Fightin 5th Local?
A procedural map runs on Fightin 5th Local, generated by the game.
Which settings and rules apply on Fightin 5th Local?
You will find no gather rate in the name of Fightin 5th Local. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Live population
How many players are recorded on Fightin 5th Local right now?
A reading taken now finds Fightin 5th Local offline; the most recent activity was 3 days 11 hours ago. Across seven days this server recorded an average of 0 players and a peak of 1.
How does Fightin 5th Local rank against other Rust servers?
The last seven days of player hours place Fightin 5th Local at #12,449, in the top 56% of all ranked servers.
Server details
How reliably does Fightin 5th Local stay online?
No contact with Fightin 5th Local right now, and the last recorded contact was 3 days 11 hours ago. 82 of 144 hours in the last 6 full days were up time, 57% of the total. 21 October 2026 is when Rust Server Trends first recorded it.
Where in the world is Fightin 5th Local hosted?
No region is published by Fightin 5th Local. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 153.66.207.183:28015 is the address it uses.
Which Rust version is Fightin 5th Local running?
Rust network protocol 2635 and build 168909 on Windows is what Fightin 5th Local runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on Fightin 5th Local?
On average, the busiest point of its recent wipes drew 1 players. 1 hours after the latest wipe, the crowd peaked.
How often does Fightin 5th Local wipe, and on which days?
Too few wipes of Fightin 5th Local are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 6 days 1 hours is how long the current world has been running.
Lists and tags
What do the server tags on Fightin 5th Local mean?
The game's server browser reads the tags Fightin 5th Local publishes: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Fightin 5th Local appear?
The Rust Server Trends lists that take in Fightin 5th Local are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Join the server
What steps get you onto Fightin 5th Local?
To join, enter client.connect 153.66.207.183:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.