Rust Server TrendsSeismic network · station log
Recording Stations11,763 Players72,839 Active3,472 Wipes · 3 h218 48 h

Station NA-15215 · no signal

testing

Offline NA 153.66.141.225:28015 checked 15d ago

duo weekly wipes moddedcarbon
Connect
Players now
0/ 20
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,215
top 71% · #1545 in NA
Last wipe
19d ago
weekly schedule
Next wipe
1d 16h
Sat 31 Oct, 15:49 UTC
Seismic record · station NA-15215 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 20 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct11 Oct14 Oct16 Oct19 Oct21 Oct

Top 71% of all ranked servers, top 84% in NA, and #376 of the duo servers (top 87%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Saturday 31 October, 15:49 UTC, in 1d 16h. Its weekly schedule tag · low confidence

wipe-day peak
1players, last three wipes

Coming wipes

  1. 1d 16hSat 31 Oct, 15:49 UTC
  2. 6d 19hThu 5 Nov, 19:00 UTCFW
  3. 8d 16hSat 7 Nov, 15:49 UTC
  4. 15d 16hSat 14 Nov, 15:49 UTC
  5. 22d 16hSat 21 Nov, 15:49 UTC
  6. 29d 16hSat 28 Nov, 15:49 UTC
  7. 34d 19hThu 3 Dec, 19:00 UTCFW
  8. 36d 16hSat 5 Dec, 15:49 UTC

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 10 Oct, 15:49 UTC19d ago M0.0steady 1 – running 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
RustForNoobs.com | Solo/Duo | Weekly | US 10/29 10.29 NA · duo · weekly · 100 on average
319/ 275
RustForNoobs.com | Mondays | Solo/Duo | US NA · duo · weekly · 71 on average
68/ 100
US RustLife.net | Solo/Duo | Fridays | Noob Friendly NA · duo · weekly · 3 on average
3/ 100
WARBANDITS.GG |Solo/Duo|Weekly| JUST WIPED NA · duo · weekly · 2 on average
0/ 100
US RustLife.net | Solo/Duo | Mondays | Noob Friendly NA · duo · weekly · 2 on average
3/ 100
WARBANDITS.GG 2X |Solo/Duo|X2 JUST FULLWIPED NA · duo · 2x · weekly · 148 on average
198/ 225
Readings, in words

Quick answers

from the figures on this page

Server rules

Which settings and rules apply on testing?

You will find no gather rate in the name of testing. 2 players is the most a group can hold (duo). survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on testing right now?

testing is not responding at this moment and is offline, last seen 15 days 20 hours ago.

How does testing rank against other Rust servers?

For player hours across the last seven days, testing takes #15,215 overall and #1,545 in North America, inside the top 71% of all ranked servers. Within duo, it places #376.

Operator and location

How reliably does testing stay online?

No contact with testing right now, and the last recorded contact was 15 days 20 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 9 October 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is testing hosted?

With its NA tag, testing lists itself in North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 153.66.141.225:28015 is the address it uses.

Which Rust version is testing running?

On Windows, testing runs Rust network protocol 2634 and build 166652. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on testing?

On average, the busiest point of its recent wipes drew 1 players. 1 hours after the latest wipe, the crowd peaked.

How often does testing wipe, and on which days?

Its schedule cannot be confirmed, as too few of testing's wipes are on record; the prediction follows its tag instead. The date of its next wipe is Saturday 31 October at 15:49 UTC. It has run its current world for 19 days 7 hours. A weekly wipe schedule is published in its tags.

Server tags

What do the server tags on testing mean?

Tags published by testing and read by the game's server browser include gmvanilla (Game mode): You'll find vanilla survival here; mp20 (Max players): 20 slots are available; ts2 (Group limit): The team limit is 2; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166652 (Build): It runs game build 166652; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^w (Weekly): Wipes happen weekly; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; NA (North America): The server browser files it under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does testing appear?

These Rust Server Trends lists include testing: Duo Rust servers, group limit 2, Modded Rust servers, tracked live and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Duo; Wipe schedule: Weekly.

Connecting

How do you connect to testing?

Enter client.connect 153.66.141.225:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,^z,^y,^w,NA,gmvanilla,cs166652,ts2

Game

gmvanilla
Game mode You'll find vanilla survival here.
mp20
Max players 20 slots are available.
ts2
Group limit The team limit is 2.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs166652
Build It runs game build 166652.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Wipe schedule

^w
Weekly Wipes happen weekly.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.