Station NA-15256 · no signal
testing
Offline NA 153.66.141.222:28015 checked 11d ago
- Players now
- 0/ 20
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,256
- top 69% · #1560 in NA
- Last wipe
- 19d ago
- weekly schedule
- Next wipe
- 1d 18h
- Sat 31 Oct, 15:49 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 20 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 84% in NA, and #378 of the duo servers (top 89%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Saturday 31 October, 15:49 UTC, in 1d 18h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which settings and rules apply on testing?
No gather rate appears in the name of testing. You can have up to 2 players in a group (duo). In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on testing?
No players are recorded on testing at this moment; it is offline, and the last sighting was 11 days 1 hours ago.
How does testing rank against other Rust servers?
For player hours across the last seven days, testing takes #15,256 overall and #1,560 in North America, inside the top 69% of all ranked servers. It sits at #378 among duo servers.
Operator and location
How reliably does testing stay online?
No contact with testing right now, and the last recorded contact was 11 days 1 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 18 October 2026 is when Rust Server Trends first recorded it.
Which region does testing run from?
The NA tag is how testing lists itself in North America. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 153.66.141.222:28015.
Which Rust version is testing running?
testing is running Rust network protocol 2634 and build 166652 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
On what timetable does testing run its wipes?
An estimate from weekly: 7 days after its last wipe gives testing's next wipe. The date of its next wipe is Saturday 31 October at 15:49 UTC. 19 days 5 hours is how long the current world has been running. Its tags state a weekly wipe schedule.
Tags
What do the server tags on testing mean?
Tags published by testing and read by the game's server browser include gmvanilla (Game mode): Survival in vanilla mode; mp20 (Max players): The server has 20 slots; ts2 (Group limit): Each team can hold up to 2; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166652 (Build): It runs game build 166652; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^w (Weekly): The server wipes every week; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here; NA (North America): In the server browser it appears under North America. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does testing appear?
The Rust Server Trends lists that take in testing are: Duo Rust servers, group limit 2, Modded Rust servers, tracked live and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Duo; Wipe schedule: Weekly.
Join the server
How do you connect to testing?
To join, enter client.connect 153.66.141.222:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.