Rust Server TrendsSeismic network · station log
Recording Stations11,648 Players32,263 Active2,789 Wipes · 3 h72 48 h

Station XX-15116 · no signal

Rustafied AU Long Map Scout

Offline 153.33.176.96:28015 checked 12d ago

Connect
Players now
0/ 1
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,116
top 70%
Last wipe
30d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15116 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 1 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep2 Oct5 Oct17 Oct20 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustafied.com - AU Main OC · groups of 16+ · weekly · 147 on average
568/ 150
Rustafied.com - AU Monday OC · groups of 16+ · weekly · 120 on average
84/ 100
Rustopia.gg - AU Main OC · groups of 12+ · weekly · 60 on average
75/ 150
Rustafied.com - AU Long OC · groups of 16+ · monthly · 31 on average
21/ 100
Rustafied.com - AU Friday OC · groups of 16+ · weekly · 29 on average
7/ 100
Rustoria.co - AU Premium OC · groups of 16+ · biweekly · 27 on average
14/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which settings and rules apply on Rustafied AU Long Map Scout?

You will find no gather rate in the name of Rustafied AU Long Map Scout. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on Rustafied AU Long Map Scout right now?

No players are recorded on Rustafied AU Long Map Scout at this moment; it is offline, and the last sighting was 12 days 9 hours ago.

How does Rustafied AU Long Map Scout rank against other Rust servers?

Over the last seven days, Rustafied AU Long Map Scout recorded enough player hours to reach #15,116 worldwide, placing it in the top 70% of all ranked servers.

Server details

How reliably does Rustafied AU Long Map Scout stay online?

As recorded now, Rustafied AU Long Map Scout is not reachable, the last contact having been 12 days 9 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 29 September 2026.

Where in the world is Rustafied AU Long Map Scout hosted?

No region tag comes from Rustafied AU Long Map Scout, though the name points to Oceania. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 153.33.176.96:28015.

What build of Rust does Rustafied AU Long Map Scout use?

Rust network protocol 2633 and build 165217 on Windows is what Rustafied AU Long Map Scout runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

On what timetable does Rustafied AU Long Map Scout run its wipes?

The rhythm of Rustafied AU Long Map Scout cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 30 days 3 hours.

Tags

What do the server tags on Rustafied AU Long Map Scout mean?

These are the tags Rustafied AU Long Map Scout publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp1 (Max players): 1 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Rustafied AU Long Map Scout appear?

You will find Rustafied AU Long Map Scout on the following Rust Server Trends lists: Oceania Rust servers, live and Rust community servers without the side modes. These filters bring it up on the server list: Region: Oceania; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

What steps get you onto Rustafied AU Long Map Scout?

You can connect by pressing F1 in Rust and typing client.connect 153.33.176.96:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp1
Max players 1 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs165217
Build It runs game build 165217.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.