Rust Server TrendsSeismic network · station log
Recording Stations11,810 Players75,437 Active3,743 Wipes · 3 h107 48 h

Station XX-9349 · no signal

Test server

Offline 153.246.167.151:28015 checked 8h ago

moddedoxide
Connect
Players now
1/ 10
10% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
1
peak 1
Rank
#9,349
top 42%
Last wipe
1d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-9349 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 10 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Wed 09:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeakWipe
00.250.50.75113:0014:0008:0010:0011:0012:00Wiped Tue 27 Oct, 13:18 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 157 on average
109/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
130/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average
132/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 91 on average
102/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
32/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
29/ 1000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Test server?

Test server uses a procedural map, which the game generates.

Which settings and rules apply on Test server?

No gather rate appears in the name of Test server. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on Test server?

No players are recorded on Test server at this moment; it is offline, and the last sighting was 8 hours ago. Across seven days this server recorded an average of 1 players and a peak of 1. The busiest point in the last 48 hours came at 09:00 UTC, averaging 1 players.

How does Test server rank against other Rust servers?

The last seven days of player hours place Test server at #9,349, in the top 42% of all ranked servers.

Operator and location

How reliably does Test server stay online?

As recorded now, Test server is not reachable, the last contact having been 8 hours ago. Its earliest appearance in the records of Rust Server Trends dates to 27 October 2026.

Where in the world is Test server hosted?

Nothing about a region comes from Test server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 153.246.167.151:28015 is the address it uses.

What build of Rust does Test server use?

Rust network protocol 2635 and build 168909 on Windows is what Test server runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

On what timetable does Test server run its wipes?

The rhythm of Test server cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 31 hours.

Lists and tags

What do the server tags on Test server mean?

Tags published by Test server and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Test server appear?

You will find Test server on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Connecting

How do you connect to Test server?

Enter client.connect 153.246.167.151:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.