Station XX-7844 · no signal
testtt server
Offline 153.243.15.133:28015 checked 1d ago
- Players now
- 0/ 500
- 0% full
- Motion · 24 h
- M0.0▼falling
- −1 players on the day
- 7-day average
- 1
- peak 1
- Rank
- #7,844
- top 35%
- Last wipe
- 13d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 500 slots
- Motion · 24 h
- M0.0▼falling−1 players
- Sharpest hour
- −1into Tue 04:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 35% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on testtt server?
The map on testtt server is procedural, produced by the game.
Which settings and rules apply on testtt server?
No gather rate appears in the name of testtt server. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on testtt server?
testtt server is not responding at this moment and is offline, last seen 44 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 1. The last 48 hours show their highest activity at 01:00 UTC, averaging 1 players.
How does testtt server rank against other Rust servers?
On player hours for the past week, testtt server sits at #7,844, which puts it inside the top 35% of every ranked server.
Server facts
How reliably does testtt server stay online?
No contact with testtt server right now, and the last recorded contact was 44 hours ago. Of the 168 hours in the last 7 full days, it was up for 15, or 9% of the time. 15 October 2026 is when Rust Server Trends first recorded it.
Where in the world is testtt server hosted?
A region is not published by testtt server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 153.243.15.133:28015 is the address it uses.
What build of Rust does testtt server use?
On Windows, testtt server runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
How often does testtt server wipe, and on which days?
Too few wipes of testtt server are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 13 days 15 hours is how long the current world has been running.
Server tags
What do the server tags on testtt server mean?
The game's server browser reads the tags testtt server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): Slots: 500; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does testtt server appear?
The Rust Server Trends lists that take in testtt server are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
What steps get you onto testtt server?
You can connect by pressing F1 in Rust and typing client.connect 153.243.15.133:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.