Station XX-15432 · no signal
Pingplayers reference server
Offline 152.233.12.65:28115 checked 1d ago
- Players now
- 0/ 500
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,432
- top 69%
- Last wipe
- 1d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 500 slots
- Motion · 24 h
- M0.0■steady+0 players
- Events picked
- 1wipe on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 27 Oct, 01:58 UTC1d ago | – | – | – | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Pingplayers reference server?
Pingplayers reference server uses a procedural map, which the game generates.
Which settings and rules apply on Pingplayers reference server?
No gather rate appears in the name of Pingplayers reference server. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on Pingplayers reference server right now?
Pingplayers reference server is not responding at this moment and is offline, last seen 34 hours ago. Averaged across the last seven days, the population was 0 players.
How does Pingplayers reference server rank against other Rust servers?
The last seven days of player hours place Pingplayers reference server at #15,432, in the top 69% of all ranked servers.
Operator and location
How reliably does Pingplayers reference server stay online?
Pingplayers reference server is down at the moment; the last recorded contact was 34 hours ago. Its earliest appearance in the records of Rust Server Trends dates to 27 October 2026.
Which region does Pingplayers reference server run from?
Nothing about a region comes from Pingplayers reference server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 152.233.12.65:28115.
What build of Rust does Pingplayers reference server use?
Rust network protocol 2635 and build 168909 on Linux is what Pingplayers reference server runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
How often does Pingplayers reference server wipe, and on which days?
On record so far are too few of Pingplayers reference server's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 34 hours.
Server tags
What do the server tags on Pingplayers reference server mean?
The game's server browser reads the tags Pingplayers reference server publishes: gmrust (Game mode): Survival in standard Rust; mp500 (Max players): 500 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Pingplayers reference server appear?
The Rust Server Trends lists that take in Pingplayers reference server are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
How to join
How do you connect to Pingplayers reference server?
To join, enter client.connect 152.233.12.65:28115 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.