Rust Server TrendsSeismic network · station log
Recording Stations11,634 Players45,438 Active3,128 Wipes · 3 h92 48 h

Station XX-15416 · no signal

Rust 2057 RPH

Offline 152.206.25.255:28015 checked 42d ago

modded
Connect
Players now
0/ 70
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,416
no region published
Last wipe
42d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15416 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 70 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep
Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 156 on average
145/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 127 on average
127/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 115 on average
168/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average
76/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
3/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average
34/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which settings and rules apply on Rust 2057 RPH?

No gather rate appears in the name of Rust 2057 RPH. No group limit is published. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Anti-cheat is off: VAC, from Valve.

Player counts

How many players are recorded on Rust 2057 RPH right now?

A reading taken now finds Rust 2057 RPH offline; the most recent activity was 42 days 18 hours ago.

How does Rust 2057 RPH rank against other Rust servers?

Over the last seven days, Rust 2057 RPH recorded enough player hours to reach #15,416 worldwide, placing it in the top – of all ranked servers.

Server details

How reliably does Rust 2057 RPH stay online?

Rust 2057 RPH is down at the moment; the last recorded contact was 42 days 18 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 15 September 2026.

Where in the world is Rust 2057 RPH hosted?

A region is not published by Rust 2057 RPH. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 152.206.25.255:28015.

What build of Rust does Rust 2057 RPH use?

On Windows, Rust 2057 RPH runs Rust network protocol 2057. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

On what timetable does Rust 2057 RPH run its wipes?

On record so far are too few of Rust 2057 RPH's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 42 days 18 hours is how long the current world has been running.

Server tags

What do the server tags on Rust 2057 RPH mean?

Tags published by Rust 2057 RPH and read by the game's server browser include mp70 (Max players): The server has 70 slots; v2057 (Protocol): Your game needs to be on protocol 2057 to join; modded (Modded): Plugins or settings alter the game, so it's listed under Modded; oxide (Oxide): A plugin framework, Oxide (uMod), runs here; hfc42598c (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust; stok (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Rust 2057 RPH appear?

These Rust Server Trends lists include Rust 2057 RPH: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded.

Connecting

What steps get you onto Rust 2057 RPH?

Enter client.connect 152.206.25.255:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp70,v2057,hfc42598c,stok,modded,oxide

Game

mp70
Max players The server has 70 slots.
v2057
Protocol Your game needs to be on protocol 2057 to join.

Mods and access

modded
Modded Plugins or settings alter the game, so it's listed under Modded.
oxide
Oxide A plugin framework, Oxide (uMod), runs here.

Other

hfc42598c
Custom tag The owner or a plugin applied this tag, which isn't part of standard Rust.
stok
Custom tag The owner or a plugin applied this tag, which isn't part of standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.