Station XX-16853 · no signal
LivingWorld isolated remediation validation
Offline 152.110.55.254:28115 checked 29d ago
- Players now
- 0/ 2
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,853
- top 71%
- Last wipe
- 45d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 2 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on LivingWorld isolated remediation validation?
The map on LivingWorld isolated remediation validation is procedural, produced by the game.
Which settings and rules apply on LivingWorld isolated remediation validation?
The name of LivingWorld isolated remediation validation gives no gather rate. The group limit is 8 players, the game's default. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Live population
What is the current population on LivingWorld isolated remediation validation?
LivingWorld isolated remediation validation is not responding at this moment and is offline, last seen 29 days 12 hours ago.
How does LivingWorld isolated remediation validation rank against other Rust servers?
Over the last seven days, LivingWorld isolated remediation validation recorded enough player hours to reach #16,853 worldwide, placing it in the top 71% of all ranked servers.
Server details
How reliably does LivingWorld isolated remediation validation stay online?
LivingWorld isolated remediation validation is down at the moment; the last recorded contact was 29 days 12 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is LivingWorld isolated remediation validation hosted?
No region is published by LivingWorld isolated remediation validation. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 152.110.55.254:28115 is the address it uses.
What build of Rust does LivingWorld isolated remediation validation use?
LivingWorld isolated remediation validation is running Rust network protocol 2633 and build 163207 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
On what timetable does LivingWorld isolated remediation validation run its wipes?
On record so far are too few of LivingWorld isolated remediation validation's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 45 days 12 hours.
Lists and tags
What do the server tags on LivingWorld isolated remediation validation mean?
These are the tags LivingWorld isolated remediation validation publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp2 (Max players): The server has 2 slots; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs163207 (Build): It runs game build 163207; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does LivingWorld isolated remediation validation appear?
You will find LivingWorld isolated remediation validation on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
How do you connect to LivingWorld isolated remediation validation?
Enter client.connect 152.110.55.254:28115 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.