Station XX-15850 · no signal
Hotwire Test Renamed
Offline 151.240.92.7:28015 checked 17d ago
- Players now
- 0/ 75
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,850
- top 72%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- 8d 0h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 75 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence
- wipe-day peak
- 0players, last three wipes
Coming wipes
- 8d 0hThu 5 Nov, 19:00 UTCFW
- 36d 0hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 3 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 18:11 UTC FW27d ago | M0.0■steady | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Hotwire Test Renamed?
The map on Hotwire Test Renamed is procedural, produced by the game.
Which settings and rules apply on Hotwire Test Renamed?
The name of Hotwire Test Renamed gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on Hotwire Test Renamed right now?
Hotwire Test Renamed is not responding at this moment and is offline, last seen 17 days 13 hours ago.
How does Hotwire Test Renamed rank against other Rust servers?
The last seven days of player hours place Hotwire Test Renamed at #15,850, in the top 72% of all ranked servers.
Server facts
How reliably does Hotwire Test Renamed stay online?
Hotwire Test Renamed is down at the moment; the last recorded contact was 17 days 13 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 30 September 2026.
Which region does Hotwire Test Renamed run from?
Nothing about a region comes from Hotwire Test Renamed. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 151.240.92.7:28015 is the address it uses.
Which Rust version is Hotwire Test Renamed running?
Hotwire Test Renamed is running Rust network protocol 2634 and build 167398 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on Hotwire Test Renamed?
On average, the busiest point of its recent wipes drew 0 players. 3 hours after the latest wipe, the crowd peaked.
How often does Hotwire Test Renamed wipe, and on which days?
Once a month Hotwire Test Renamed wipes, at the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 27 days is how long the current world has been running.
Server tags
What do the server tags on Hotwire Test Renamed mean?
The game's server browser reads the tags Hotwire Test Renamed publishes: gmrust (Game mode): You'll find standard Rust survival here; mp75 (Max players): Slots: 75; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Hotwire Test Renamed appear?
The Rust Server Trends lists that take in Hotwire Test Renamed are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
How do you connect to Hotwire Test Renamed?
You can connect by pressing F1 in Rust and typing client.connect 151.240.92.7:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.