Station XX-15835 · no signal
Hotwire Test Renamed
Offline 151.240.92.72:28015 checked 19d ago
- Players now
- 0/ 75
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,835
- top 72%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 75 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Hotwire Test Renamed?
The map on Hotwire Test Renamed is procedural, produced by the game.
Which settings and rules apply on Hotwire Test Renamed?
The name of Hotwire Test Renamed gives no gather rate. The group limit is 8 players, the game's default. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on Hotwire Test Renamed?
Hotwire Test Renamed is not responding at this moment and is offline, last seen 19 days ago.
How does Hotwire Test Renamed rank against other Rust servers?
Over the last seven days, Hotwire Test Renamed recorded enough player hours to reach #15,835 worldwide, placing it in the top 72% of all ranked servers.
Server facts
How reliably does Hotwire Test Renamed stay online?
Hotwire Test Renamed is down at the moment; the last recorded contact was 19 days ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 4 October 2026 is when Rust Server Trends first recorded it.
Which region does Hotwire Test Renamed run from?
No region is published by Hotwire Test Renamed. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 151.240.92.72:28015.
Which Rust version is Hotwire Test Renamed running?
Rust network protocol 2634 and build 167231 on Windows is what Hotwire Test Renamed runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
How often does Hotwire Test Renamed wipe, and on which days?
On record so far are too few of Hotwire Test Renamed's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 26 days 3 hours is how long the current world has been running.
Tags
What do the server tags on Hotwire Test Renamed mean?
The game's server browser reads the tags Hotwire Test Renamed publishes: gmrust (Game mode): The game mode is standard Rust survival; mp75 (Max players): 75 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167231 (Build): The game build is 167231; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Hotwire Test Renamed appear?
These Rust Server Trends lists include Hotwire Test Renamed: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
How do you connect to Hotwire Test Renamed?
To join, enter client.connect 151.240.92.72:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.