Station XX-15230 · no signal
ChainLinkHosting Rust validation
Offline 150.228.243.56:28015 checked 11d ago
- Players now
- 0/ 4
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,230
- top 70%
- Last wipe
- 12d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 4 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on ChainLinkHosting Rust validation?
The map on ChainLinkHosting Rust validation is procedural, produced by the game.
Which settings and rules apply on ChainLinkHosting Rust validation?
You will find no gather rate in the name of ChainLinkHosting Rust validation. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on ChainLinkHosting Rust validation?
ChainLinkHosting Rust validation is not responding at this moment and is offline, last seen 11 days 1 hours ago.
How does ChainLinkHosting Rust validation rank against other Rust servers?
Over the last seven days, ChainLinkHosting Rust validation recorded enough player hours to reach #15,230 worldwide, placing it in the top 70% of all ranked servers.
Server details
How reliably does ChainLinkHosting Rust validation stay online?
As recorded now, ChainLinkHosting Rust validation is not reachable, the last contact having been 11 days 1 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 16 October 2026.
Which region does ChainLinkHosting Rust validation run from?
Nothing about a region comes from ChainLinkHosting Rust validation. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 150.228.243.56:28015 is the address it uses.
What build of Rust does ChainLinkHosting Rust validation use?
Rust network protocol 2634 and build 167781 on Linux is what ChainLinkHosting Rust validation runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
How often does ChainLinkHosting Rust validation wipe, and on which days?
On record so far are too few of ChainLinkHosting Rust validation's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 12 days 7 hours.
Tags
What do the server tags on ChainLinkHosting Rust validation mean?
These are the tags ChainLinkHosting Rust validation publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp4 (Max players): The server has 4 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): It runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does ChainLinkHosting Rust validation appear?
These Rust Server Trends lists include ChainLinkHosting Rust validation: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to join
What steps get you onto ChainLinkHosting Rust validation?
You can connect by pressing F1 in Rust and typing client.connect 150.228.243.56:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.