Station XX-15025 · no signal
TroubleChute
Offline 150.228.104.161:28015 checked 43d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,025
- no region published
- Last wipe
- 43d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on TroubleChute?
TroubleChute uses a procedural map, which the game generates.
Which settings and rules apply on TroubleChute?
You will find no gather rate in the name of TroubleChute. The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on TroubleChute right now?
A reading taken now finds TroubleChute offline; the most recent activity was 43 days 14 hours ago.
How does TroubleChute rank against other Rust servers?
The last seven days of player hours place TroubleChute at #15,025, in the top – of all ranked servers.
Server details
How reliably does TroubleChute stay online?
No contact with TroubleChute right now, and the last recorded contact was 43 days 14 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 14 September 2026.
Where in the world is TroubleChute hosted?
Nothing about a region comes from TroubleChute. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 150.228.104.161:28015 is the address it uses.
What build of Rust does TroubleChute use?
On Windows, TroubleChute runs Rust network protocol 2633 and build 163794. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
On what timetable does TroubleChute run its wipes?
Too few wipes of TroubleChute are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 43 days 15 hours is how long the current world has been running.
Tags
What do the server tags on TroubleChute mean?
Tags published by TroubleChute and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs163794 (Build): It runs game build 163794; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does TroubleChute appear?
These Rust Server Trends lists include TroubleChute: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
How do you connect to TroubleChute?
Enter client.connect 150.228.104.161:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.