Station XX-15338 · recording
DadCore Test
Online 150.221.228.170:28015 checked 12m ago
- Players now
- 0/ 5
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,338
- top 69%
- Last wipe
- 7d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 5 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, and #625 of the quad servers (top 75%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 21 Oct, 12:45 UTC7d ago | M0.0■steady | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on DadCore Test?
DadCore Test uses a procedural map, which the game generates.
Which settings and rules apply on DadCore Test?
You will find no gather rate in the name of DadCore Test. You can have up to 4 players in a group (quad). It plays in softcore mode, An easier Facepunch mode that lets you keep part of your loot. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on DadCore Test?
0 of the 5 slots on DadCore Test are filled right now. The seven-day average for this server is 0 players.
How does DadCore Test rank against other Rust servers?
The last seven days of player hours place DadCore Test at #15,338, in the top 69% of all ranked servers. Within quad, it places #625.
Operator and location
How reliably does DadCore Test stay online?
Right now, you can reach DadCore Test. 151 of 168 hours in the last 7 full days were up time, 90% of the total. 13 September 2026 is when Rust Server Trends first recorded it.
Which region does DadCore Test run from?
A region is not published by DadCore Test. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 150.221.228.170:28015.
Which Rust version is DadCore Test running?
On Linux, DadCore Test runs Rust network protocol 2635 and build 168752. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on DadCore Test?
0 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe.
On what timetable does DadCore Test run its wipes?
Too few wipes of DadCore Test are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 7 days 19 hours.
Lists and tags
What do the server tags on DadCore Test mean?
These are the tags DadCore Test publishes for the browser to read: gmsoftcore (Game mode): An easier ruleset, softcore; mp5 (Max players): 5 slots are available; ts4 (Group limit): Each team can hold up to 4; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168752 (Build): The game build is 168752; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does DadCore Test appear?
The Rust Server Trends lists that take in DadCore Test are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Carbon ^y; Group limit: Quad; Last wipe: In the last 2 weeks.
How to join
How do you connect to DadCore Test?
Enter client.connect 150.221.228.170:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.