Rust Server TrendsSeismic network · station log
Recording Stations11,635 Players30,176 Active2,756 Wipes · 3 h70 48 h

Station XX-14975 · no signal

RustLite Audio Calibration Lab

Offline 150.220.36.225:28015 checked 28d ago

moddedoxide
Connect
Players now
0/ 2
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#14,975
top 63%
Last wipe
41d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-14975 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 2 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct7 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.7 daysbetween real wipes
on rhythm
38%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 2

The first 48 hours of its last wipes

Mon 28 SepThu 24 SepThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 28 Sep, 00:22 UTC31d ago M0.0rising 1 – running 0
Thu 24 Sep, 23:08 UTC34d ago M0.0steady 1 halved by day 2 3.1 days 1
Thu 24 Sep, 01:56 UTC35d ago M0.0rising 1 – 0.9 days 0
Wed 23 Sep, 15:19 UTC35d ago M0.0rising 1 – 0.4 days 0
Wed 23 Sep, 00:16 UTC36d ago M0.0rising 1 – 0.6 days 0
Mon 21 Sep, 15:04 UTC37d ago M0.0rising 1 – 1.4 days 0
Sun 20 Sep, 23:15 UTC38d ago M0.0rising 1 – 0.7 days 0
Sun 20 Sep, 16:48 UTC38d ago M0.0rising 1 – 0.3 days 0
Sun 20 Sep, 00:34 UTC39d ago M0.0steady 0 – 0.7 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
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41/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
123/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
38/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
15/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
2/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
4/ 1000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on RustLite Audio Calibration Lab?

The map on RustLite Audio Calibration Lab is procedural, produced by the game.

Which settings and rules apply on RustLite Audio Calibration Lab?

You will find no gather rate in the name of RustLite Audio Calibration Lab. At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on RustLite Audio Calibration Lab?

RustLite Audio Calibration Lab is not responding at this moment and is offline, last seen 28 days 14 hours ago.

How does RustLite Audio Calibration Lab rank against other Rust servers?

Over the last seven days, RustLite Audio Calibration Lab recorded enough player hours to reach #14,975 worldwide, placing it in the top 63% of all ranked servers.

Operator and location

How reliably does RustLite Audio Calibration Lab stay online?

No contact with RustLite Audio Calibration Lab right now, and the last recorded contact was 28 days 14 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 17 September 2026.

Which region does RustLite Audio Calibration Lab run from?

Nothing about a region comes from RustLite Audio Calibration Lab. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 150.220.36.225:28015.

What build of Rust does RustLite Audio Calibration Lab use?

Rust network protocol 2633 and build 164530 on Windows is what RustLite Audio Calibration Lab runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on RustLite Audio Calibration Lab?

On average, the busiest point of its recent wipes drew 1 players. 0 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. By day 2 it fell below half in the wipes where it didn't hold.

On what timetable does RustLite Audio Calibration Lab run its wipes?

No next wipe can be predicted for RustLite Audio Calibration Lab, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 41 days 7 hours.

Tags

What do the server tags on RustLite Audio Calibration Lab mean?

The game's server browser reads the tags RustLite Audio Calibration Lab publishes: gmrust (Game mode): Survival in standard Rust; mp2 (Max players): 2 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs164530 (Build): It runs game build 164530; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does RustLite Audio Calibration Lab appear?

You will find RustLite Audio Calibration Lab on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How to join

What steps get you onto RustLite Audio Calibration Lab?

Enter client.connect 150.220.36.225:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp2
Max players 2 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol Game protocol 2633: to join, your game must match this version.
cs164530
Build It runs game build 164530.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.