Rust Server TrendsSeismic network · station log
Recording Stations11,844 Players83,167 Active3,755 Wipes · 3 h280 48 h

Station XX-15861 · no signal

RustAimLab (private)

Offline 150.220.36.191:28415 checked 18d ago

moddedcarbon
Connect
Players now
0/ 4
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,861
top 72%
Last wipe
19d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15861 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 4 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct10 Oct12 Oct14 Oct16 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
0.3 daysbetween real wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Sat 10 OctFri 9 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 10 Oct, 01:22 UTC19d ago M0.0rising 1 – running 0
Fri 9 Oct, 17:18 UTC19d ago M0.0rising 1 – 0.3 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
174/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
120/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 119 on average
143/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average
78/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
62/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 85 on average
241/ 700
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which settings and rules apply on RustAimLab (private)?

No gather rate appears in the name of RustAimLab (private). At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Carbon is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on RustAimLab (private) right now?

RustAimLab (private) is not responding at this moment and is offline, last seen 18 days 11 hours ago.

How does RustAimLab (private) rank against other Rust servers?

On player hours for the past week, RustAimLab (private) sits at #15,861, which puts it inside the top 72% of every ranked server.

Operator and location

How reliably does RustAimLab (private) stay online?

No contact with RustAimLab (private) right now, and the last recorded contact was 18 days 11 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 8 October 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is RustAimLab (private) hosted?

No region is published by RustAimLab (private). Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 150.220.36.191:28415.

What build of Rust does RustAimLab (private) use?

RustAimLab (private) is running Rust network protocol 2634 and build 166494 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on RustAimLab (private)?

The recent wipes averaged a busiest count of 1 players. 1 hours after the latest wipe, the crowd peaked.

How often does RustAimLab (private) wipe, and on which days?

The rhythm of RustAimLab (private) cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 19 days 13 hours is how long the current world has been running.

Tags

What do the server tags on RustAimLab (private) mean?

Tags published by RustAimLab (private) and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp4 (Max players): 4 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166494 (Build): It runs game build 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does RustAimLab (private) appear?

These Rust Server Trends lists include RustAimLab (private): Modded Rust servers, tracked live and Rust aim training servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Join the server

What steps get you onto RustAimLab (private)?

Enter client.connect 150.220.36.191:28415 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y

Game

gmrust
Game mode You'll find standard Rust survival here.
mp4
Max players 4 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs166494
Build It runs game build 166494.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.