Rust Server TrendsSeismic network · station log
Recording Stations11,725 Players63,058 Active3,296 Wipes · 3 h188 48 h

Station XX-13507 · recording

Midnight Marauders

Online 15.235.23.26:24357 checked 13m ago

moddedoxide
Connect
Players now
0/ 75
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#13,507
top 61%
Last wipe
14d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-13507 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 75 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123401:0010:0020:0004:0013:0022:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040001:0010:0020:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3.6 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
50%else halves by day 1

The first 48 hours of its last wipes

Thu 15 OctWed 14 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 15 Oct, 20:01 UTC14d ago M0.0rising 1 – running 0
Wed 14 Oct, 16:58 UTC15d ago M0.0rising 1 – 1.1 days 0
Sun 4 Oct, 19:18 UTC25d ago M0.0rising 1 held half 9.9 days 0
Thu 1 Oct, 04:21 UTC28d ago M0.0rising 1 halved by day 1 3.6 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
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31/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
127/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 121 on average
46/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average
15/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 93 on average
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RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average
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Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Midnight Marauders?

Generated by the game, the map on Midnight Marauders is procedural, size 3,500 with seed 1464986420. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Midnight Marauders?

The name of Midnight Marauders gives no gather rate. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on Midnight Marauders?

At this moment, Midnight Marauders records 0 players across 75 slots. Across seven days this server recorded an average of 0 players and a peak of 1.

How does Midnight Marauders rank against other Rust servers?

On player hours for the past week, Midnight Marauders sits at #13,507, which puts it inside the top 61% of every ranked server.

Server facts

How reliably does Midnight Marauders stay online?

As recorded now, Midnight Marauders is running. The uptime it reports puts its last restart about 6 hours ago. 143 of 168 hours in the last 7 full days were up time, 85% of the total. On 1 October 2026 it was recorded for the first time by Rust Server Trends.

How well does Midnight Marauders perform under load?

The 48-hour average is 193 server fps; 153 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 70,998. Memory use peaked at 4,115 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is Midnight Marauders hosted?

No region is published by Midnight Marauders. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 15.235.23.26:24357.

Which Rust version is Midnight Marauders running?

Rust network protocol 2635 and build 168909 on Linux is what Midnight Marauders runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on Midnight Marauders?

The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 50% of its recent wipes. By day 1 it fell below half in the wipes where it didn't hold.

On what timetable does Midnight Marauders run its wipes?

No next wipe can be predicted for Midnight Marauders, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 14 days 4 hours.

Tags

What do the server tags on Midnight Marauders mean?

These are the tags Midnight Marauders publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp75 (Max players): 75 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Midnight Marauders appear?

These Rust Server Trends lists include Midnight Marauders: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How to join

How do you connect to Midnight Marauders?

Enter client.connect 15.235.23.26:24357 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp75
Max players 75 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.